/mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example
Edit: /mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example/Color.cs (382B)
//
// automatically generated by the FlatBuffers compiler, do not modify
//
namespace MyGame.Example
{
/// Composite components of Monster color.
[System.FlagsAttribute]
public enum Color : byte
{
Red = 1,
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
Green = 2,
/// \brief color Blue (1u << 3)
Blue = 8,
};
}