/opt/canhelp/node_modules/engine.io/build
NameSizeModeActions
contrib/-0755rm
parser-v3/-0755rm
transports/-0755rm
transports-uws/-0755rm
engine.io.d.ts10390644editdlrm
engine.io.js20260644editdlrm
server.d.ts87140644editdlrm
server.js277370644editdlrm
socket.d.ts45940644editdlrm
socket.js157120644editdlrm
transport.d.ts34250644editdlrm
transport.js31280644editdlrm
userver.d.ts15970644editdlrm
userver.js101080644editdlrm
Edit: /opt/canhelp/node_modules/engine.io/build/userver.d.ts (1597B)
import { AttachOptions, BaseServer } from "./server"; import { EngineRequest } from "./transport"; export interface uOptions { /** * What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB. * @default uWS.DISABLED */ compression?: number; /** * Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0. * @default 120 */ idleTimeout?: number; /** * Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout. * @default 1024 * 1024 */ maxBackpressure?: number; } /** * An Engine.IO server based on the `uWebSockets.js` package. */ export declare class uServer extends BaseServer { protected init(): void; protected cleanup(): void; /** * Prepares a request by processing the query string. * * @private */ private prepare; protected createTransport(transportName: string, req: EngineRequest): any; /** * Attach the engine to a µWebSockets.js server * @param app * @param options */ attach(app: any, options?: AttachOptions & uOptions): void; _applyMiddlewares(req: any, res: any, callback: (err?: any) => void): void; private handleRequest; private handleUpgrade; private abortRequest; }