/srv/osrm/osrm-backend/third_party/flatbuffers/samples
Edit: /srv/osrm/osrm-backend/third_party/flatbuffers/samples/SampleBinary.php (4745B)
createString("Sword");
$sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3);
$weapon_two = $builder->createString("Axe");
$axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5);
// Serialize the FlatBuffer data.
$name = $builder->createString("Orc");
$treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
$inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
$weaps = array($sword, $axe);
$weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
$pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0);
\MyGame\Sample\Monster::StartMonster($builder);
\MyGame\Sample\Monster::AddPos($builder, $pos);
\MyGame\Sample\Monster::AddHp($builder, 300);
\MyGame\Sample\Monster::AddName($builder, $name);
\MyGame\Sample\Monster::AddInventory($builder, $inv);
\MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
\MyGame\Sample\Monster::AddWeapons($builder, $weapons);
\MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
\MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]);
$orc = \MyGame\Sample\Monster::EndMonster($builder);
$builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`.
// We now have a FlatBuffer that can be stored on disk or sent over a network.
// ...Code to store to disk or send over a network goes here...
// Instead, we are going to access it right away, as if we just received it.
$buf = $builder->dataBuffer();
// Get access to the root:
$monster = \MyGame\Sample\Monster::GetRootAsMonster($buf);
$success = true; // Tracks if an assert occurred.
// Note: We did not set the `mana` field explicitly, so we get back the default value.
$success &= assert($monster->getMana() == 150);
$success &= assert($monster->getHp() == 300);
$success &= assert($monster->getName() == "Orc");
$success &= assert($monster->getColor() == \MyGame\Sample\Color::Red);
$success &= assert($monster->getPos()->getX() == 1.0);
$success &= assert($monster->getPos()->getY() == 2.0);
$success &= assert($monster->getPos()->getZ() == 3.0);
// Get and test the `inventory` FlatBuffer `vector`.
for ($i = 0; $i < $monster->getInventoryLength(); $i++) {
$success &= assert($monster->getInventory($i) == $i);
}
// Get and test the `weapons` FlatBuffer `vector` of `table`s.
$expected_weapon_names = array("Sword", "Axe");
$expected_weapon_damages = array(3, 5);
for ($i = 0; $i < $monster->getWeaponsLength(); $i++) {
$success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]);
$success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]);
}
// Get and test the `equipped` FlatBuffer `union`.
$success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon);
$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe");
$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5);
if ($success) {
print("The FlatBuffer was successfully created and verified!\n");
}
}
main();
?>