/srv/osrm/osrm-backend/third_party/flatbuffers/samples/lua/MyGame/Sample
NameSizeModeActions
Color.lua1870644editdlrm
Equipment.lua1830644editdlrm
Monster.lua39360644editdlrm
Vec3.lua8860644editdlrm
Weapon.lua12190644editdlrm
Edit: /srv/osrm/osrm-backend/third_party/flatbuffers/samples/lua/MyGame/Sample/Vec3.lua (886B)
-- automatically generated by the FlatBuffers compiler, do not modify -- namespace: Sample local flatbuffers = require('flatbuffers') local Vec3 = {} -- the module local Vec3_mt = {} -- the class metatable function Vec3.New() local o = {} setmetatable(o, {__index = Vec3_mt}) return o end function Vec3_mt:Init(buf, pos) self.view = flatbuffers.view.New(buf, pos) end function Vec3_mt:X() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0) end function Vec3_mt:Y() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4) end function Vec3_mt:Z() return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8) end function Vec3.CreateVec3(builder, x, y, z) builder:Prep(4, 12) builder:PrependFloat32(z) builder:PrependFloat32(y) builder:PrependFloat32(x) return builder:Offset() end return Vec3 -- return the module