/srv/osrm/osrm-backend/third_party/flatbuffers/samples
NameSizeModeActions
android/-0755rm
lua/-0755rm
android_sample.sh11520755editdlrm
csharp_sample.sh16550755editdlrm
dart_sample.sh16280755editdlrm
go_sample.sh21520755editdlrm
javascript_sample.sh15290755editdlrm
java_sample.sh17460755editdlrm
kotlin_sample.sh21200755editdlrm
monster.bfbs18400644editdlrm
monster.fbs5180644editdlrm
monsterdata.json2720644editdlrm
monster_generated.h292930644editdlrm
monster_generated.lobster45910644editdlrm
monster_generated.rs143260644editdlrm
php_sample.sh15130755editdlrm
python_sample.sh15300755editdlrm
SampleBinary.cs55220644editdlrm
SampleBinary.java40390644editdlrm
samplebinary.js41380644editdlrm
SampleBinary.kt42350644editdlrm
SampleBinary.php47450644editdlrm
sample_bfbs.cpp27270644editdlrm
sample_binary.cpp38680644editdlrm
sample_binary.go66530644editdlrm
sample_binary.lobster31050644editdlrm
sample_binary.lua34310644editdlrm
sample_binary.py54480644editdlrm
sample_binary.rs54770644editdlrm
sample_text.cpp21310644editdlrm
sample_text.lobster14200644editdlrm
Edit: /srv/osrm/osrm-backend/third_party/flatbuffers/samples/monster.fbs (518B)
// Example IDL file for our monster's schema. namespace MyGame.Sample; enum Color:byte { Red = 0, Green, Blue = 2 } union Equipment { Weapon } // Optionally add more tables. struct Vec3 { x:float; y:float; z:float; } table Monster { pos:Vec3; mana:short = 150; hp:short = 100; name:string; friendly:bool = false (deprecated); inventory:[ubyte]; color:Color = Blue; weapons:[Weapon]; equipped:Equipment; path:[Vec3]; } table Weapon { name:string; damage:short; } root_type Monster;