/usr/include/boost/fusion/algorithm/iteration
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detail/-0755rm
accumulate.hpp15000644editdlrm
accumulate_fwd.hpp12050644editdlrm
fold.hpp23780644editdlrm
fold_fwd.hpp15750644editdlrm
for_each.hpp16460644editdlrm
for_each_fwd.hpp11840644editdlrm
iter_fold.hpp23160644editdlrm
iter_fold_fwd.hpp16300644editdlrm
reverse_fold.hpp23410644editdlrm
reverse_fold_fwd.hpp16630644editdlrm
reverse_iter_fold.hpp24210644editdlrm
reverse_iter_fold_fwd.hpp17180644editdlrm
Edit: /usr/include/boost/fusion/algorithm/iteration/accumulate.hpp (1500B)
/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Copyright (c) 2015 Kohei Takahashi Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #if !defined(FUSION_ACCUMULATE_09172005_1032) #define FUSION_ACCUMULATE_09172005_1032 #include #include #include namespace boost { namespace fusion { struct void_; namespace result_of { template struct accumulate : result_of::fold {}; } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate::type accumulate(Sequence& seq, State const& state, F f) { return fusion::fold(seq, state, f); } template BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::accumulate::type accumulate(Sequence const& seq, State const& state, F f) { return fusion::fold(seq, state, f); } }} #endif