/usr/include/boost/geometry/algorithms/detail/is_simple
Edit: /usr/include/boost/geometry/algorithms/detail/is_simple/always_simple.hpp (1942B)
// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2014-2017, Oracle and/or its affiliates.
// Contributed and/or modified by Menelaos Karavelas, on behalf of Oracle
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Licensed under the Boost Software License version 1.0.
// http://www.boost.org/users/license.html
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP
#include
#include
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace is_simple
{
template
struct always_simple
{
template
static inline bool apply(Geometry const&, Strategy const&)
{
return true;
}
};
}} // namespace detail::is_simple
#endif // DOXYGEN_NO_DETAIL
#ifndef DOXYGEN_NO_DISPATCH
namespace dispatch
{
// A point is always simple
template
struct is_simple
: detail::is_simple::always_simple
{};
// A valid segment is always simple.
// A segment is a curve.
// A curve is simple if it does not pass through the same point twice,
// with the possible exception of its two endpoints
//
// Reference: OGC 06-103r4 (6.1.6.1)
template
struct is_simple
: detail::is_simple::always_simple
{};
// A valid box is always simple
// A box is a Polygon, and it satisfies the conditions for Polygon validity.
//
// Reference (for polygon validity): OGC 06-103r4 (6.1.11.1)
template
struct is_simple
: detail::is_simple::always_simple
{};
} // namespace dispatch
#endif // DOXYGEN_NO_DISPATCH
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_IS_SIMPLE_ALWAYS_SIMPLE_HPP