/usr/include/boost/msm
NameSizeModeActions
back/-0755rm
front/-0755rm
mpl_graph/-0755rm
active_state_switching_policies.hpp22250644editdlrm
common.hpp8240644editdlrm
event_traits.hpp11480644editdlrm
msm_grammar.hpp24020644editdlrm
proto_config.hpp6180644editdlrm
row_tags.hpp13670644editdlrm
Edit: /usr/include/boost/msm/active_state_switching_policies.hpp (2225B)
// Copyright 2008 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H #define BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H namespace boost { namespace msm { // policy classes // Default: new active state set after the transition (after entry) struct active_state_switch_after_entry { static int after_guard(int current_state,int){return current_state;} static int after_exit(int current_state,int){return current_state;} static int after_action(int current_state,int){return current_state;} static int after_entry(int,int next_state){return next_state;} }; // new state set before the transition starts struct active_state_switch_before_transition { static int after_guard(int,int next_state){return next_state;} static int after_exit(int,int next_state){return next_state;} static int after_action(int,int next_state){return next_state;} static int after_entry(int,int next_state){return next_state;} }; // new state set after exit action completed struct active_state_switch_after_exit { static int after_guard(int current_state,int){return current_state;} static int after_exit(int,int next_state){return next_state;} static int after_action(int,int next_state){return next_state;} static int after_entry(int,int next_state){return next_state;} }; // new state set after transition action completed struct active_state_switch_after_transition_action { static int after_guard(int current_state,int){return current_state;} static int after_exit(int current_state,int){return current_state;} static int after_action(int,int next_state){return next_state;} static int after_entry(int,int next_state){return next_state;} }; } }//boost::msm #endif //BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H