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arena.h313290644editdlrm
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Edit: /usr/include/google/protobuf/arena_impl.h (14316B)
// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // https://developers.google.com/protocol-buffers/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This file defines an Arena allocator for better allocation performance. #ifndef GOOGLE_PROTOBUF_ARENA_IMPL_H__ #define GOOGLE_PROTOBUF_ARENA_IMPL_H__ #include #include #include #include #ifdef ADDRESS_SANITIZER #include #endif // ADDRESS_SANITIZER #include namespace google { namespace protobuf { namespace internal { inline size_t AlignUpTo8(size_t n) { // Align n to next multiple of 8 (from Hacker's Delight, Chapter 3.) return (n + 7) & static_cast(-8); } using LifecycleId = int64_t; // This class provides the core Arena memory allocation library. Different // implementations only need to implement the public interface below. // Arena is not a template type as that would only be useful if all protos // in turn would be templates, which will/cannot happen. However separating // the memory allocation part from the cruft of the API users expect we can // use #ifdef the select the best implementation based on hardware / OS. class PROTOBUF_EXPORT ArenaImpl { public: struct Options { size_t start_block_size; size_t max_block_size; char* initial_block; size_t initial_block_size; void* (*block_alloc)(size_t); void (*block_dealloc)(void*, size_t); template explicit Options(const O& options) : start_block_size(options.start_block_size), max_block_size(options.max_block_size), initial_block(options.initial_block), initial_block_size(options.initial_block_size), block_alloc(options.block_alloc), block_dealloc(options.block_dealloc) {} }; template explicit ArenaImpl(const O& options) : options_(options) { if (options_.initial_block != NULL && options_.initial_block_size > 0) { GOOGLE_CHECK_GE(options_.initial_block_size, sizeof(Block)) << ": Initial block size too small for header."; initial_block_ = reinterpret_cast(options_.initial_block); } else { initial_block_ = NULL; } Init(); } // Destructor deletes all owned heap allocated objects, and destructs objects // that have non-trivial destructors, except for proto2 message objects whose // destructors can be skipped. Also, frees all blocks except the initial block // if it was passed in. ~ArenaImpl(); uint64 Reset(); uint64 SpaceAllocated() const; uint64 SpaceUsed() const; void* AllocateAligned(size_t n) { SerialArena* arena; if (PROTOBUF_PREDICT_TRUE(GetSerialArenaFast(&arena))) { return arena->AllocateAligned(n); } else { return AllocateAlignedFallback(n); } } // This function allocates n bytes if the common happy case is true and // returns true. Otherwise does nothing and returns false. This strange // semantics is necessary to allow callers to program functions that only // have fallback function calls in tail position. This substantially improves // code for the happy path. PROTOBUF_ALWAYS_INLINE bool MaybeAllocateAligned(size_t n, void** out) { SerialArena* a; if (PROTOBUF_PREDICT_TRUE(GetSerialArenaFromThreadCache(&a))) { return a->MaybeAllocateAligned(n, out); } return false; } void* AllocateAlignedAndAddCleanup(size_t n, void (*cleanup)(void*)); // Add object pointer and cleanup function pointer to the list. void AddCleanup(void* elem, void (*cleanup)(void*)); private: friend class ArenaBenchmark; void* AllocateAlignedFallback(size_t n); void* AllocateAlignedAndAddCleanupFallback(size_t n, void (*cleanup)(void*)); void AddCleanupFallback(void* elem, void (*cleanup)(void*)); // Node contains the ptr of the object to be cleaned up and the associated // cleanup function ptr. struct CleanupNode { void* elem; // Pointer to the object to be cleaned up. void (*cleanup)(void*); // Function pointer to the destructor or deleter. }; // Cleanup uses a chunked linked list, to reduce pointer chasing. struct CleanupChunk { static size_t SizeOf(size_t i) { return sizeof(CleanupChunk) + (sizeof(CleanupNode) * (i - 1)); } size_t size; // Total elements in the list. CleanupChunk* next; // Next node in the list. CleanupNode nodes[1]; // True length is |size|. }; class Block; // A thread-unsafe Arena that can only be used within its owning thread. class PROTOBUF_EXPORT SerialArena { public: // The allocate/free methods here are a little strange, since SerialArena is // allocated inside a Block which it also manages. This is to avoid doing // an extra allocation for the SerialArena itself. // Creates a new SerialArena inside Block* and returns it. static SerialArena* New(Block* b, void* owner, ArenaImpl* arena); // Destroys this SerialArena, freeing all blocks with the given dealloc // function, except any block equal to |initial_block|. static uint64 Free(SerialArena* serial, Block* initial_block, void (*block_dealloc)(void*, size_t)); void CleanupList(); uint64 SpaceUsed() const; bool HasSpace(size_t n) { return n <= static_cast(limit_ - ptr_); } void* AllocateAligned(size_t n) { GOOGLE_DCHECK_EQ(internal::AlignUpTo8(n), n); // Must be already aligned. GOOGLE_DCHECK_GE(limit_, ptr_); if (PROTOBUF_PREDICT_FALSE(!HasSpace(n))) { return AllocateAlignedFallback(n); } void* ret = ptr_; ptr_ += n; #ifdef ADDRESS_SANITIZER ASAN_UNPOISON_MEMORY_REGION(ret, n); #endif // ADDRESS_SANITIZER return ret; } // Allocate space if the current region provides enough space. bool MaybeAllocateAligned(size_t n, void** out) { GOOGLE_DCHECK_EQ(internal::AlignUpTo8(n), n); // Must be already aligned. GOOGLE_DCHECK_GE(limit_, ptr_); if (PROTOBUF_PREDICT_FALSE(!HasSpace(n))) return false; void* ret = ptr_; ptr_ += n; #ifdef ADDRESS_SANITIZER ASAN_UNPOISON_MEMORY_REGION(ret, n); #endif // ADDRESS_SANITIZER *out = ret; return true; } void AddCleanup(void* elem, void (*cleanup)(void*)) { if (PROTOBUF_PREDICT_FALSE(cleanup_ptr_ == cleanup_limit_)) { AddCleanupFallback(elem, cleanup); return; } cleanup_ptr_->elem = elem; cleanup_ptr_->cleanup = cleanup; cleanup_ptr_++; } void* AllocateAlignedAndAddCleanup(size_t n, void (*cleanup)(void*)) { void* ret = AllocateAligned(n); AddCleanup(ret, cleanup); return ret; } void* owner() const { return owner_; } SerialArena* next() const { return next_; } void set_next(SerialArena* next) { next_ = next; } private: void* AllocateAlignedFallback(size_t n); void AddCleanupFallback(void* elem, void (*cleanup)(void*)); void CleanupListFallback(); ArenaImpl* arena_; // Containing arena. void* owner_; // &ThreadCache of this thread; Block* head_; // Head of linked list of blocks. CleanupChunk* cleanup_; // Head of cleanup list. SerialArena* next_; // Next SerialArena in this linked list. // Next pointer to allocate from. Always 8-byte aligned. Points inside // head_ (and head_->pos will always be non-canonical). We keep these // here to reduce indirection. char* ptr_; char* limit_; // Next CleanupList members to append to. These point inside cleanup_. CleanupNode* cleanup_ptr_; CleanupNode* cleanup_limit_; }; // Blocks are variable length malloc-ed objects. The following structure // describes the common header for all blocks. class PROTOBUF_EXPORT Block { public: Block(size_t size, Block* next); char* Pointer(size_t n) { GOOGLE_DCHECK(n <= size_); return reinterpret_cast(this) + n; } Block* next() const { return next_; } size_t pos() const { return pos_; } size_t size() const { return size_; } void set_pos(size_t pos) { pos_ = pos; } private: Block* next_; // Next block for this thread. size_t pos_; size_t size_; // data follows }; struct ThreadCache { #if defined(GOOGLE_PROTOBUF_NO_THREADLOCAL) // If we are using the ThreadLocalStorage class to store the ThreadCache, // then the ThreadCache's default constructor has to be responsible for // initializing it. ThreadCache() : last_lifecycle_id_seen(-1), last_serial_arena(NULL) {} #endif // The ThreadCache is considered valid as long as this matches the // lifecycle_id of the arena being used. LifecycleId last_lifecycle_id_seen; SerialArena* last_serial_arena; }; static std::atomic lifecycle_id_generator_; #if defined(GOOGLE_PROTOBUF_NO_THREADLOCAL) // Android ndk does not support GOOGLE_THREAD_LOCAL keyword so we use a custom thread // local storage class we implemented. // iOS also does not support the GOOGLE_THREAD_LOCAL keyword. static ThreadCache& thread_cache(); #elif defined(PROTOBUF_USE_DLLS) // Thread local variables cannot be exposed through DLL interface but we can // wrap them in static functions. static ThreadCache& thread_cache(); #else static GOOGLE_THREAD_LOCAL ThreadCache thread_cache_; static ThreadCache& thread_cache() { return thread_cache_; } #endif void Init(); // Free all blocks and return the total space used which is the sums of sizes // of the all the allocated blocks. uint64 FreeBlocks(); // Delete or Destruct all objects owned by the arena. void CleanupList(); inline void CacheSerialArena(SerialArena* serial) { thread_cache().last_serial_arena = serial; thread_cache().last_lifecycle_id_seen = lifecycle_id_; // TODO(haberman): evaluate whether we would gain efficiency by getting rid // of hint_. It's the only write we do to ArenaImpl in the allocation path, // which will dirty the cache line. hint_.store(serial, std::memory_order_release); } std::atomic threads_; // Pointer to a linked list of SerialArena. std::atomic hint_; // Fast thread-local block access std::atomic space_allocated_; // Total size of all allocated blocks. Block* initial_block_; // If non-NULL, points to the block that came from // user data. Block* NewBlock(Block* last_block, size_t min_bytes); SerialArena* GetSerialArena(); PROTOBUF_ALWAYS_INLINE bool GetSerialArenaFast(SerialArena** arena) { if (GetSerialArenaFromThreadCache(arena)) return true; // Check whether we own the last accessed SerialArena on this arena. This // fast path optimizes the case where a single thread uses multiple arenas. ThreadCache* tc = &thread_cache(); SerialArena* serial = hint_.load(std::memory_order_acquire); if (PROTOBUF_PREDICT_TRUE(serial != NULL && serial->owner() == tc)) { *arena = serial; return true; } return false; } PROTOBUF_ALWAYS_INLINE bool GetSerialArenaFromThreadCache( SerialArena** arena) { // If this thread already owns a block in this arena then try to use that. // This fast path optimizes the case where multiple threads allocate from // the same arena. ThreadCache* tc = &thread_cache(); if (PROTOBUF_PREDICT_TRUE(tc->last_lifecycle_id_seen == lifecycle_id_)) { *arena = tc->last_serial_arena; return true; } return false; } SerialArena* GetSerialArenaFallback(void* me); LifecycleId lifecycle_id_; // Unique for each arena. Changes on Reset(). Options options_; GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArenaImpl); // All protos have pointers back to the arena hence Arena must have // pointer stability. ArenaImpl(ArenaImpl&&) = delete; ArenaImpl& operator=(ArenaImpl&&) = delete; public: // kBlockHeaderSize is sizeof(Block), aligned up to the nearest multiple of 8 // to protect the invariant that pos is always at a multiple of 8. static const size_t kBlockHeaderSize = (sizeof(Block) + 7) & static_cast(-8); static const size_t kSerialArenaSize = (sizeof(SerialArena) + 7) & static_cast(-8); static_assert(kBlockHeaderSize % 8 == 0, "kBlockHeaderSize must be a multiple of 8."); static_assert(kSerialArenaSize % 8 == 0, "kSerialArenaSize must be a multiple of 8."); }; } // namespace internal } // namespace protobuf } // namespace google #include #endif // GOOGLE_PROTOBUF_ARENA_IMPL_H__