/usr/include/luabind/detail
NameSizeModeActions
call.hpp91580644editdlrm
call_function.hpp187260644editdlrm
call_member.hpp137210644editdlrm
call_operator_iterate.hpp21940644editdlrm
class_registry.hpp29400644editdlrm
class_rep.hpp62350644editdlrm
constructor.hpp36910644editdlrm
convert_to_lua.hpp29240644editdlrm
debug.hpp22730644editdlrm
decorate_type.hpp65920644editdlrm
deduce_signature.hpp20160644editdlrm
enum_maker.hpp35420644editdlrm
format_signature.hpp36090644editdlrm
garbage_collector.hpp18620644editdlrm
has_get_pointer.hpp29600644editdlrm
inheritance.hpp41970644editdlrm
instance_holder.hpp31080644editdlrm
link_compatibility.hpp19940644editdlrm
make_instance.hpp28110644editdlrm
most_derived.hpp16020644editdlrm
object.hpp333940644editdlrm
object_call.hpp18990644editdlrm
object_rep.hpp44710644editdlrm
operator_id.hpp24650644editdlrm
other.hpp32900644editdlrm
pcall.hpp14580644editdlrm
pointee_sizeof.hpp18400644editdlrm
policy.hpp283400644editdlrm
primitives.hpp18560644editdlrm
property.hpp7820644editdlrm
signature_match.hpp21710644editdlrm
stack_utils.hpp16400644editdlrm
typetraits.hpp54390644editdlrm
yes_no.hpp13240644editdlrm
Edit: /usr/include/luabind/detail/class_rep.hpp (6235B)
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CLASS_REP_HPP_INCLUDED #define LUABIND_CLASS_REP_HPP_INCLUDED #include #include #include #include #include #include #include namespace luabind { namespace detail { struct class_registration; // This function is used as a tag to identify "properties". LUABIND_API int property_tag(lua_State*); extern char classrep_tag; // Not used in headers, thus no LUABIND_API. // this is class-specific information, poor man's vtable // this is allocated statically (removed by the compiler) // a pointer to this structure is stored in the lua tables' // metatable with the name __classrep // it is used when matching parameters to function calls // to determine possible implicit casts // it is also used when finding the best match for overloaded // methods class cast_graph; class class_id_map; class LUABIND_API class_rep { friend struct class_registration; friend int super_callback(lua_State*); public: enum class_type { cpp_class = 0, lua_class = 1 }; // EXPECTS THE TOP VALUE ON THE LUA STACK TO // BE THE USER DATA WHERE THIS CLASS IS BEING // INSTANTIATED! class_rep(type_id const& type , const char* name , lua_State* L ); // used when creating a lua class // EXPECTS THE TOP VALUE ON THE LUA STACK TO // BE THE USER DATA WHERE THIS CLASS IS BEING // INSTANTIATED! class_rep(lua_State* L, const char* name); ~class_rep(); std::pair allocate(lua_State* L) const; // this is called as metamethod __call on the class_rep. static int constructor_dispatcher(lua_State* L); void add_base_class(class_rep* bcrep); const std::vector& bases() const LUABIND_NOEXCEPT { return m_bases; } void set_type(type_id const& t) { m_type = t; } type_id const& type() const LUABIND_NOEXCEPT { return m_type; } const char* name() const LUABIND_NOEXCEPT { return m_name; } // the lua reference to the metatable for this class' instances int metatable_ref() const LUABIND_NOEXCEPT { return m_instance_metatable; } void get_table(lua_State* L) const { m_table.push(L); } void get_default_table(lua_State* L) const { m_default_table.push(L); } class_type get_class_type() const { return m_class_type; } void add_static_constant(const char* name, int val); static int super_callback(lua_State* L); static int lua_settable_dispatcher(lua_State* L); // called from the metamethod for __index // obj is the object pointer static int static_class_gettable(lua_State* L); static int tostring(lua_State* L); // for __tostring cast_graph const& casts() const { return *m_casts; } class_id_map const& classes() const { return *m_classes; } private: // Code common to both constructors void shared_init(lua_State * L); // this is a pointer to the type_info structure for // this type // warning: this may be a problem when using dll:s, since // typeid() may actually return different pointers for the same // type. type_id m_type; // a list of info for every class this class derives from // the information stored here is sufficient to do // type casts to the base classes std::vector m_bases; // the class' name (as given when registered to lua with class_) const char* m_name; // a reference to this structure itself. Since this struct // is kept inside lua (to let lua collect it when lua_close() // is called) we need to lock it to prevent collection. // the actual reference is not currently used. handle m_self_ref; // this should always be used when accessing // members in instances of a class. // this table contains c closures for all // member functions in this class, they // may point to both static and virtual functions handle m_table; // this table contains default implementations of the // virtual functions in m_table. handle m_default_table; // the type of this class.. determines if it's written in c++ or lua class_type m_class_type; // this is a lua reference that points to the lua table // that is to be used as meta table for all instances // of this class. int m_instance_metatable; std::map m_static_constants; cast_graph* m_casts; class_id_map* m_classes; }; bool is_class_rep(lua_State* L, int index); }} //#include #endif // LUABIND_CLASS_REP_HPP_INCLUDED