/var/www/qr4y.com/server/delivery/node_modules/node-forge/lib
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aes.js390250644editdlrm
aesCipherSuites.js91120644editdlrm
asn1-validator.js22950644editdlrm
asn1.js428310644editdlrm
baseN.js50680644editdlrm
cipher.js66680644editdlrm
cipherModes.js289170644editdlrm
des.js204450644editdlrm
ed25519.js249410644editdlrm
forge.js2000644editdlrm
form.js38800644editdlrm
hmac.js38330644editdlrm
http.js390700644editdlrm
index.all.js3660644editdlrm
index.js6400644editdlrm
jsbn.js351880644editdlrm
kem.js52170644editdlrm
log.js92640644editdlrm
md.all.js2510644editdlrm
md.js2530644editdlrm
md5.js79830644editdlrm
mgf.js2740644editdlrm
mgf1.js16450644editdlrm
oids.js68440644editdlrm
pbe.js309990644editdlrm
pbkdf2.js58090644editdlrm
pem.js66930644editdlrm
pkcs1.js83750644editdlrm
pkcs7.js398690644editdlrm
pkcs7asn1.js114840644editdlrm
pkcs12.js333470644editdlrm
pki.js26510644editdlrm
prime.js87760644editdlrm
prime.worker.js48040644editdlrm
prng.js123260644editdlrm
pss.js78540644editdlrm
random.js54380644editdlrm
rc2.js119490644editdlrm
rsa.js600580644editdlrm
sha1.js90890644editdlrm
sha256.js95740644editdlrm
sha512.js171330644editdlrm
socket.js83290644editdlrm
ssh.js71630644editdlrm
tls.js1329730644editdlrm
tlssocket.js69670644editdlrm
util.js698580644editdlrm
x509.js1017960644editdlrm
xhr.js221160644editdlrm
Edit: /var/www/qr4y.com/server/delivery/node_modules/node-forge/lib/random.js (5438B)
/** * An API for getting cryptographically-secure random bytes. The bytes are * generated using the Fortuna algorithm devised by Bruce Schneier and * Niels Ferguson. * * Getting strong random bytes is not yet easy to do in javascript. The only * truish random entropy that can be collected is from the mouse, keyboard, or * from timing with respect to page loads, etc. This generator makes a poor * attempt at providing random bytes when those sources haven't yet provided * enough entropy to initially seed or to reseed the PRNG. * * @author Dave Longley * * Copyright (c) 2009-2014 Digital Bazaar, Inc. */ var forge = require('./forge'); require('./aes'); require('./sha256'); require('./prng'); require('./util'); (function() { // forge.random already defined if(forge.random && forge.random.getBytes) { module.exports = forge.random; return; } (function(jQuery) { // the default prng plugin, uses AES-128 var prng_aes = {}; var _prng_aes_output = new Array(4); var _prng_aes_buffer = forge.util.createBuffer(); prng_aes.formatKey = function(key) { // convert the key into 32-bit integers var tmp = forge.util.createBuffer(key); key = new Array(4); key[0] = tmp.getInt32(); key[1] = tmp.getInt32(); key[2] = tmp.getInt32(); key[3] = tmp.getInt32(); // return the expanded key return forge.aes._expandKey(key, false); }; prng_aes.formatSeed = function(seed) { // convert seed into 32-bit integers var tmp = forge.util.createBuffer(seed); seed = new Array(4); seed[0] = tmp.getInt32(); seed[1] = tmp.getInt32(); seed[2] = tmp.getInt32(); seed[3] = tmp.getInt32(); return seed; }; prng_aes.cipher = function(key, seed) { forge.aes._updateBlock(key, seed, _prng_aes_output, false); _prng_aes_buffer.putInt32(_prng_aes_output[0]); _prng_aes_buffer.putInt32(_prng_aes_output[1]); _prng_aes_buffer.putInt32(_prng_aes_output[2]); _prng_aes_buffer.putInt32(_prng_aes_output[3]); return _prng_aes_buffer.getBytes(); }; prng_aes.increment = function(seed) { // FIXME: do we care about carry or signed issues? ++seed[3]; return seed; }; prng_aes.md = forge.md.sha256; /** * Creates a new PRNG. */ function spawnPrng() { var ctx = forge.prng.create(prng_aes); /** * Gets random bytes. If a native secure crypto API is unavailable, this * method tries to make the bytes more unpredictable by drawing from data that * can be collected from the user of the browser, eg: mouse movement. * * If a callback is given, this method will be called asynchronously. * * @param count the number of random bytes to get. * @param [callback(err, bytes)] called once the operation completes. * * @return the random bytes in a string. */ ctx.getBytes = function(count, callback) { return ctx.generate(count, callback); }; /** * Gets random bytes asynchronously. If a native secure crypto API is * unavailable, this method tries to make the bytes more unpredictable by * drawing from data that can be collected from the user of the browser, * eg: mouse movement. * * @param count the number of random bytes to get. * * @return the random bytes in a string. */ ctx.getBytesSync = function(count) { return ctx.generate(count); }; return ctx; } // create default prng context var _ctx = spawnPrng(); // add other sources of entropy only if window.crypto.getRandomValues is not // available -- otherwise this source will be automatically used by the prng var getRandomValues = null; var globalScope = forge.util.globalScope; var _crypto = globalScope.crypto || globalScope.msCrypto; if(_crypto && _crypto.getRandomValues) { getRandomValues = function(arr) { return _crypto.getRandomValues(arr); }; } if(forge.options.usePureJavaScript || (!forge.util.isNodejs && !getRandomValues)) { // if this is a web worker, do not use weak entropy, instead register to // receive strong entropy asynchronously from the main thread if(typeof window === 'undefined' || window.document === undefined) { // FIXME: } // get load time entropy _ctx.collectInt(+new Date(), 32); // add some entropy from navigator object if(typeof(navigator) !== 'undefined') { var _navBytes = ''; for(var key in navigator) { try { if(typeof(navigator[key]) == 'string') { _navBytes += navigator[key]; } } catch(e) { /* Some navigator keys might not be accessible, e.g. the geolocation attribute throws an exception if touched in Mozilla chrome:// context. Silently ignore this and just don't use this as a source of entropy. */ } } _ctx.collect(_navBytes); _navBytes = null; } // add mouse and keyboard collectors if jquery is available if(jQuery) { // set up mouse entropy capture jQuery().mousemove(function(e) { // add mouse coords _ctx.collectInt(e.clientX, 16); _ctx.collectInt(e.clientY, 16); }); // set up keyboard entropy capture jQuery().keypress(function(e) { _ctx.collectInt(e.charCode, 8); }); } } /* Random API */ if(!forge.random) { forge.random = _ctx; } else { // extend forge.random with _ctx for(var key in _ctx) { forge.random[key] = _ctx[key]; } } // expose spawn PRNG forge.random.createInstance = spawnPrng; module.exports = forge.random; })(typeof(jQuery) !== 'undefined' ? jQuery : null); })();