/var/www/qr4y.kz/server/delivery/node_modules/node-forge/lib
NameSizeModeActions
aes.js390250644editdlrm
aesCipherSuites.js91120644editdlrm
asn1-validator.js22950644editdlrm
asn1.js428310644editdlrm
baseN.js50680644editdlrm
cipher.js66680644editdlrm
cipherModes.js289170644editdlrm
des.js204450644editdlrm
ed25519.js249410644editdlrm
forge.js2000644editdlrm
form.js38800644editdlrm
hmac.js38330644editdlrm
http.js390700644editdlrm
index.all.js3660644editdlrm
index.js6400644editdlrm
jsbn.js351880644editdlrm
kem.js52170644editdlrm
log.js92640644editdlrm
md.all.js2510644editdlrm
md.js2530644editdlrm
md5.js79830644editdlrm
mgf.js2740644editdlrm
mgf1.js16450644editdlrm
oids.js68440644editdlrm
pbe.js309990644editdlrm
pbkdf2.js58090644editdlrm
pem.js66930644editdlrm
pkcs1.js83750644editdlrm
pkcs7.js398690644editdlrm
pkcs7asn1.js114840644editdlrm
pkcs12.js333470644editdlrm
pki.js26510644editdlrm
prime.js87760644editdlrm
prime.worker.js48040644editdlrm
prng.js123260644editdlrm
pss.js78540644editdlrm
random.js54380644editdlrm
rc2.js119490644editdlrm
rsa.js600580644editdlrm
sha1.js90890644editdlrm
sha256.js95740644editdlrm
sha512.js171330644editdlrm
socket.js83290644editdlrm
ssh.js71630644editdlrm
tls.js1329730644editdlrm
tlssocket.js69670644editdlrm
util.js698580644editdlrm
x509.js1017960644editdlrm
xhr.js221160644editdlrm
Edit: /var/www/qr4y.kz/server/delivery/node_modules/node-forge/lib/log.js (9264B)
/** * Cross-browser support for logging in a web application. * * @author David I. Lehn * * Copyright (c) 2008-2013 Digital Bazaar, Inc. */ var forge = require('./forge'); require('./util'); /* LOG API */ module.exports = forge.log = forge.log || {}; /** * Application logging system. * * Each logger level available as it's own function of the form: * forge.log.level(category, args...) * The category is an arbitrary string, and the args are the same as * Firebug's console.log API. By default the call will be output as: * 'LEVEL [category] , args[1], ...' * This enables proper % formatting via the first argument. * Each category is enabled by default but can be enabled or disabled with * the setCategoryEnabled() function. */ // list of known levels forge.log.levels = [ 'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max']; // info on the levels indexed by name: // index: level index // name: uppercased display name var sLevelInfo = {}; // list of loggers var sLoggers = []; /** * Standard console logger. If no console support is enabled this will * remain null. Check before using. */ var sConsoleLogger = null; // logger flags /** * Lock the level at the current value. Used in cases where user config may * set the level such that only critical messages are seen but more verbose * messages are needed for debugging or other purposes. */ forge.log.LEVEL_LOCKED = (1 << 1); /** * Always call log function. By default, the logging system will check the * message level against logger.level before calling the log function. This * flag allows the function to do its own check. */ forge.log.NO_LEVEL_CHECK = (1 << 2); /** * Perform message interpolation with the passed arguments. "%" style * fields in log messages will be replaced by arguments as needed. Some * loggers, such as Firebug, may do this automatically. The original log * message will be available as 'message' and the interpolated version will * be available as 'fullMessage'. */ forge.log.INTERPOLATE = (1 << 3); // setup each log level for(var i = 0; i < forge.log.levels.length; ++i) { var level = forge.log.levels[i]; sLevelInfo[level] = { index: i, name: level.toUpperCase() }; } /** * Message logger. Will dispatch a message to registered loggers as needed. * * @param message message object */ forge.log.logMessage = function(message) { var messageLevelIndex = sLevelInfo[message.level].index; for(var i = 0; i < sLoggers.length; ++i) { var logger = sLoggers[i]; if(logger.flags & forge.log.NO_LEVEL_CHECK) { logger.f(message); } else { // get logger level var loggerLevelIndex = sLevelInfo[logger.level].index; // check level if(messageLevelIndex <= loggerLevelIndex) { // message critical enough, call logger logger.f(logger, message); } } } }; /** * Sets the 'standard' key on a message object to: * "LEVEL [category] " + message * * @param message a message log object */ forge.log.prepareStandard = function(message) { if(!('standard' in message)) { message.standard = sLevelInfo[message.level].name + //' ' + +message.timestamp + ' [' + message.category + '] ' + message.message; } }; /** * Sets the 'full' key on a message object to the original message * interpolated via % formatting with the message arguments. * * @param message a message log object. */ forge.log.prepareFull = function(message) { if(!('full' in message)) { // copy args and insert message at the front var args = [message.message]; args = args.concat([] || message['arguments']); // format the message message.full = forge.util.format.apply(this, args); } }; /** * Applies both preparseStandard() and prepareFull() to a message object and * store result in 'standardFull'. * * @param message a message log object. */ forge.log.prepareStandardFull = function(message) { if(!('standardFull' in message)) { // FIXME implement 'standardFull' logging forge.log.prepareStandard(message); message.standardFull = message.standard; } }; // create log level functions if(true) { // levels for which we want functions var levels = ['error', 'warning', 'info', 'debug', 'verbose']; for(var i = 0; i < levels.length; ++i) { // wrap in a function to ensure proper level var is passed (function(level) { // create function for this level forge.log[level] = function(category, message/*, args...*/) { // convert arguments to real array, remove category and message var args = Array.prototype.slice.call(arguments).slice(2); // create message object // Note: interpolation and standard formatting is done lazily var msg = { timestamp: new Date(), level: level, category: category, message: message, 'arguments': args /*standard*/ /*full*/ /*fullMessage*/ }; // process this message forge.log.logMessage(msg); }; })(levels[i]); } } /** * Creates a new logger with specified custom logging function. * * The logging function has a signature of: * function(logger, message) * logger: current logger * message: object: * level: level id * category: category * message: string message * arguments: Array of extra arguments * fullMessage: interpolated message and arguments if INTERPOLATE flag set * * @param logFunction a logging function which takes a log message object * as a parameter. * * @return a logger object. */ forge.log.makeLogger = function(logFunction) { var logger = { flags: 0, f: logFunction }; forge.log.setLevel(logger, 'none'); return logger; }; /** * Sets the current log level on a logger. * * @param logger the target logger. * @param level the new maximum log level as a string. * * @return true if set, false if not. */ forge.log.setLevel = function(logger, level) { var rval = false; if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) { for(var i = 0; i < forge.log.levels.length; ++i) { var aValidLevel = forge.log.levels[i]; if(level == aValidLevel) { // set level logger.level = level; rval = true; break; } } } return rval; }; /** * Locks the log level at its current value. * * @param logger the target logger. * @param lock boolean lock value, default to true. */ forge.log.lock = function(logger, lock) { if(typeof lock === 'undefined' || lock) { logger.flags |= forge.log.LEVEL_LOCKED; } else { logger.flags &= ~forge.log.LEVEL_LOCKED; } }; /** * Adds a logger. * * @param logger the logger object. */ forge.log.addLogger = function(logger) { sLoggers.push(logger); }; // setup the console logger if possible, else create fake console.log if(typeof(console) !== 'undefined' && 'log' in console) { var logger; if(console.error && console.warn && console.info && console.debug) { // looks like Firebug-style logging is available // level handlers map var levelHandlers = { error: console.error, warning: console.warn, info: console.info, debug: console.debug, verbose: console.debug }; var f = function(logger, message) { forge.log.prepareStandard(message); var handler = levelHandlers[message.level]; // prepend standard message and concat args var args = [message.standard]; args = args.concat(message['arguments'].slice()); // apply to low-level console function handler.apply(console, args); }; logger = forge.log.makeLogger(f); } else { // only appear to have basic console.log var f = function(logger, message) { forge.log.prepareStandardFull(message); console.log(message.standardFull); }; logger = forge.log.makeLogger(f); } forge.log.setLevel(logger, 'debug'); forge.log.addLogger(logger); sConsoleLogger = logger; } else { // define fake console.log to avoid potential script errors on // browsers that do not have console logging console = { log: function() {} }; } /* * Check for logging control query vars in current URL. * * console.level= * Set's the console log level by name. Useful to override defaults and * allow more verbose logging before a user config is loaded. * * console.lock= * Lock the console log level at whatever level it is set at. This is run * after console.level is processed. Useful to force a level of verbosity * that could otherwise be limited by a user config. */ if(sConsoleLogger !== null && typeof window !== 'undefined' && window.location ) { var query = new URL(window.location.href).searchParams; if(query.has('console.level')) { // set with last value forge.log.setLevel( sConsoleLogger, query.get('console.level').slice(-1)[0]); } if(query.has('console.lock')) { // set with last value var lock = query.get('console.lock').slice(-1)[0]; if(lock == 'true') { forge.log.lock(sConsoleLogger); } } } // provide public access to console logger forge.log.consoleLogger = sConsoleLogger;