/var/www/verywell.gr/server/delivery/node_modules/engine.io/build
NameSizeModeActions
parser-v3/-0755rm
transports/-0755rm
transports-uws/-0755rm
engine.io.d.ts9660644editdlrm
engine.io.js20600644editdlrm
server.d.ts64970644editdlrm
server.js215780644editdlrm
socket.d.ts34960644editdlrm
socket.js158210644editdlrm
transport.d.ts18890644editdlrm
transport.js28010644editdlrm
userver.d.ts13930644editdlrm
userver.js74390644editdlrm
Edit: /var/www/verywell.gr/server/delivery/node_modules/engine.io/build/userver.d.ts (1393B)
import { AttachOptions, BaseServer } from "./server"; export interface uOptions { /** * What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB. * @default uWS.DISABLED */ compression?: number; /** * Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0. * @default 120 */ idleTimeout?: number; /** * Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout. * @default 1024 * 1024 */ maxBackpressure?: number; } export declare class uServer extends BaseServer { protected init(): void; protected cleanup(): void; /** * Prepares a request by processing the query string. * * @api private */ private prepare; protected createTransport(transportName: any, req: any): any; /** * Attach the engine to a µWebSockets.js server * @param app * @param options */ attach(app: any, options?: AttachOptions & uOptions): void; private handleRequest; private handleUpgrade; private abortRequest; }