/
mnt
/
hdd
/
osrm
/
build
/
flatbuffers-build
/
tests
/
MyGame
/
Example
/
/mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example
mkdir
upload
Name
Size
Mode
Actions
Ability.cs
1049
0644
edit
dl
rm
Ability.go
1033
0644
edit
dl
rm
Ability.java
931
0644
edit
dl
rm
Ability.kt
995
0644
edit
dl
rm
Ability.lua
811
0644
edit
dl
rm
Ability.php
1059
0644
edit
dl
rm
Ability.py
742
0644
edit
dl
rm
Any.cs
262
0644
edit
dl
rm
Any.go
858
0644
edit
dl
rm
Any.java
508
0644
edit
dl
rm
Any.kt
549
0644
edit
dl
rm
Any.lua
239
0644
edit
dl
rm
Any.php
640
0644
edit
dl
rm
Any.py
205
0644
edit
dl
rm
AnyAmbiguousAliases.cs
231
0644
edit
dl
rm
AnyAmbiguousAliases.go
920
0644
edit
dl
rm
AnyAmbiguousAliases.java
446
0644
edit
dl
rm
AnyAmbiguousAliases.kt
472
0644
edit
dl
rm
AnyAmbiguousAliases.lua
224
0644
edit
dl
rm
AnyAmbiguousAliases.php
579
0644
edit
dl
rm
AnyAmbiguousAliases.py
174
0644
edit
dl
rm
AnyUniqueAliases.cs
227
0644
edit
dl
rm
AnyUniqueAliases.go
846
0644
edit
dl
rm
AnyUniqueAliases.java
438
0644
edit
dl
rm
AnyUniqueAliases.kt
467
0644
edit
dl
rm
AnyUniqueAliases.lua
217
0644
edit
dl
rm
AnyUniqueAliases.php
561
0644
edit
dl
rm
AnyUniqueAliases.py
170
0644
edit
dl
rm
ArrayStruct.cs
1877
0644
edit
dl
rm
ArrayStruct.java
1610
0644
edit
dl
rm
ArrayStruct.py
1484
0644
edit
dl
rm
ArrayTable.cs
1903
0644
edit
dl
rm
ArrayTable.java
1725
0644
edit
dl
rm
ArrayTable.py
1248
0644
edit
dl
rm
Color.cs
382
0644
edit
dl
rm
Color.go
688
0644
edit
dl
rm
Color.java
586
0644
edit
dl
rm
Color.kt
678
0644
edit
dl
rm
Color.lua
337
0644
edit
dl
rm
Color.php
631
0644
edit
dl
rm
Color.py
298
0644
edit
dl
rm
Monster.cs
38512
0644
edit
dl
rm
Monster.go
28611
0644
edit
dl
rm
Monster.java
32755
0644
edit
dl
rm
Monster.kt
39100
0644
edit
dl
rm
Monster.lua
21498
0644
edit
dl
rm
Monster.php
43515
0644
edit
dl
rm
Monster.py
29683
0644
edit
dl
rm
MonsterStorageGrpc.java
19652
0644
edit
dl
rm
MonsterStorage_grpc.go
7852
0644
edit
dl
rm
NestedStruct.cs
1581
0644
edit
dl
rm
NestedStruct.java
1175
0644
edit
dl
rm
NestedStruct.py
1099
0644
edit
dl
rm
Referrable.cs
2761
0644
edit
dl
rm
Referrable.go
1085
0644
edit
dl
rm
Referrable.java
2479
0644
edit
dl
rm
Referrable.kt
2855
0644
edit
dl
rm
Referrable.lua
1025
0644
edit
dl
rm
Referrable.php
2236
0644
edit
dl
rm
Referrable.py
1112
0644
edit
dl
rm
Stat.cs
2627
0644
edit
dl
rm
Stat.go
1660
0644
edit
dl
rm
Stat.java
2302
0644
edit
dl
rm
Stat.kt
2595
0644
edit
dl
rm
Stat.lua
1425
0644
edit
dl
rm
Stat.php
3032
0644
edit
dl
rm
Stat.py
1698
0644
edit
dl
rm
Test.cs
1018
0644
edit
dl
rm
Test.go
975
0644
edit
dl
rm
Test.java
838
0644
edit
dl
rm
Test.kt
919
0644
edit
dl
rm
Test.lua
770
0644
edit
dl
rm
Test.php
1058
0644
edit
dl
rm
Test.py
716
0644
edit
dl
rm
TestEnum.cs
206
0644
edit
dl
rm
TestEnum.java
373
0644
edit
dl
rm
TestEnum.kt
379
0644
edit
dl
rm
TestEnum.py
147
0644
edit
dl
rm
TestSimpleTableWithEnum.cs
2107
0644
edit
dl
rm
TestSimpleTableWithEnum.go
1253
0644
edit
dl
rm
TestSimpleTableWithEnum.java
1758
0644
edit
dl
rm
TestSimpleTableWithEnum.kt
1898
0644
edit
dl
rm
TestSimpleTableWithEnum.lua
1204
0644
edit
dl
rm
TestSimpleTableWithEnum.php
2449
0644
edit
dl
rm
TestSimpleTableWithEnum.py
1239
0644
edit
dl
rm
TypeAliases.cs
8408
0644
edit
dl
rm
TypeAliases.go
6086
0644
edit
dl
rm
TypeAliases.java
7186
0644
edit
dl
rm
TypeAliases.kt
8570
0644
edit
dl
rm
TypeAliases.lua
4520
0644
edit
dl
rm
TypeAliases.php
8905
0644
edit
dl
rm
TypeAliases.py
5989
0644
edit
dl
rm
Vec3.cs
1960
0644
edit
dl
rm
Vec3.go
2113
0644
edit
dl
rm
Vec3.java
1727
0644
edit
dl
rm
Vec3.kt
1876
0644
edit
dl
rm
Vec3.lua
1440
0644
edit
dl
rm
Vec3.php
1972
0644
edit
dl
rm
Vec3.py
1589
0644
edit
dl
rm
__init__.py
0
0644
edit
dl
rm
Edit:
/mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example/Monster.cs
(38512B)
// <auto-generated> // automatically generated by the FlatBuffers compiler, do not modify // </auto-generated> namespace MyGame.Example { using global::System; using global::FlatBuffers; /// an example documentation comment: monster object public struct Monster : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } } public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } } public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } } public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } } public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } #if ENABLE_SPAN_T public Span<byte> GetNameBytes() { return __p.__vector_as_span(10); } #else public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); } #endif public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); } public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetInventoryBytes() { return __p.__vector_as_span(14); } #else public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); } #endif public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); } public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } } public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } } public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } } public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } } public bool MutateTestType(MyGame.Example.Any test_type) { int o = __p.__offset(18); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)test_type); return true; } else { return false; } } public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } /// an example documentation comment: this will end up in the generated code /// multiline too public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span(30); } #else public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); } #endif public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); } public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; } public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } } public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } } public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } } public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } } public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } } public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } } public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } } public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } } public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } } public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } } public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } } public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; } public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetTestarrayofboolsBytes() { return __p.__vector_as_span(52); } #else public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); } #endif public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); } public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } } public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } } public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } } public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } } public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } } public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } } public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; } public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; } public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } } public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; } public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetFlexBytes() { return __p.__vector_as_span(64); } #else public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); } #endif public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); } public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } } public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; } public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } } public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; } public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfLongsBytes() { return __p.__vector_as_span(68); } #else public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); } #endif public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); } public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } } public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfDoublesBytes() { return __p.__vector_as_span(70); } #else public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); } #endif public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); } public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } } public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } } public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } } public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span(78); } #else public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); } #endif public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); } public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } } public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; } public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } } public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; } public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } } public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span(84); } #else public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); } #endif public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); } public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } } public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } } public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; } public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span(88); } #else public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); } #endif public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); } public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } } public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } } public bool MutateAnyUniqueType(MyGame.Example.AnyUniqueAliases any_unique_type) { int o = __p.__offset(90); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_unique_type); return true; } else { return false; } } public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } } public bool MutateAnyAmbiguousType(MyGame.Example.AnyAmbiguousAliases any_ambiguous_type) { int o = __p.__offset(94); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)any_ambiguous_type); return true; } else { return false; } } public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; } public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; } public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVectorOfEnumsBytes() { return __p.__vector_as_span(98); } #else public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); } #endif public MyGame.Example.Color[] GetVectorOfEnumsArray() { return __p.__vector_as_array<MyGame.Example.Color>(98); } public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } } public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(48); } public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); } public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); } public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); } public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); } public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); } public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); } public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); } public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); } public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); } public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); } public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); } public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); } public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); } public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); } public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); } public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); } public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); } public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); } public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); } public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); } public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); } public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); } public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); } public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); } public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); } public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); } public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); } public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); } public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); } public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); } public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); } public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); } public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); } public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); } public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); } public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); } public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); } public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); } public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); } public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); } public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); } public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); } public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); } public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); } public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); } public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); } public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); } public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); } public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); } public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); } public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); } public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 10); // name return new Offset<MyGame.Example.Monster>(o); } public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.Finish(offset.Value, "MONS"); } public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); } public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) { Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer)); return builder.CreateVectorOfTables(offsets); } public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) { byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key); int span = bb.GetInt(vectorLocation - 4); int start = 0; while (span != 0) { int middle = span / 2; int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb); if (comp > 0) { span = middle; } else if (comp < 0) { middle++; start += middle; span -= middle; } else { return new Monster().__assign(tableOffset, bb); } } return null; } }; }
Save
cmd:
run