/
mnt
/
hdd
/
osrm
/
build
/
flatbuffers-build
/
tests
/
MyGame
/
Example
/
/mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example
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Ability.cs
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Ability.go
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Ability.java
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AnyAmbiguousAliases.cs
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AnyAmbiguousAliases.java
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AnyAmbiguousAliases.py
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AnyUniqueAliases.cs
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AnyUniqueAliases.go
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AnyUniqueAliases.py
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ArrayStruct.cs
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ArrayStruct.java
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ArrayStruct.py
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ArrayTable.cs
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ArrayTable.java
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ArrayTable.py
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Color.cs
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Color.go
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Color.java
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Color.kt
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Color.php
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Color.py
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Monster.cs
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Monster.py
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MonsterStorageGrpc.java
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MonsterStorage_grpc.go
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NestedStruct.cs
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Referrable.cs
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Stat.cs
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Test.cs
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Test.java
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Test.py
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TestEnum.cs
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TestEnum.java
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TestEnum.kt
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TestEnum.py
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TestSimpleTableWithEnum.cs
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TestSimpleTableWithEnum.java
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TestSimpleTableWithEnum.php
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TestSimpleTableWithEnum.py
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TypeAliases.cs
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TypeAliases.go
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TypeAliases.java
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Vec3.cs
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Vec3.go
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__init__.py
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/mnt/hdd/osrm/build/flatbuffers-build/tests/MyGame/Example/TypeAliases.cs
(8408B)
// <auto-generated> // automatically generated by the FlatBuffers compiler, do not modify // </auto-generated> namespace MyGame.Example { using global::System; using global::FlatBuffers; public struct TypeAliases : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); } public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } } public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } } public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } } public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } } public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } } public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } } public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } } public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } } public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } } public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } } public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } } public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } } public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } } public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } } public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } } public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } } public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; } public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetV8Bytes() { return __p.__vector_as_span(24); } #else public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); } #endif public sbyte[] GetV8Array() { return __p.__vector_as_array<sbyte>(24); } public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } } public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } } #if ENABLE_SPAN_T public Span<byte> GetVf64Bytes() { return __p.__vector_as_span(26); } #else public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); } #endif public double[] GetVf64Array() { return __p.__vector_as_array<double>(26); } public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } } public static Offset<MyGame.Example.TypeAliases> CreateTypeAliases(FlatBufferBuilder builder, sbyte i8 = 0, byte u8 = 0, short i16 = 0, ushort u16 = 0, int i32 = 0, uint u32 = 0, long i64 = 0, ulong u64 = 0, float f32 = 0.0f, double f64 = 0.0, VectorOffset v8Offset = default(VectorOffset), VectorOffset vf64Offset = default(VectorOffset)) { builder.StartTable(12); TypeAliases.AddF64(builder, f64); TypeAliases.AddU64(builder, u64); TypeAliases.AddI64(builder, i64); TypeAliases.AddVf64(builder, vf64Offset); TypeAliases.AddV8(builder, v8Offset); TypeAliases.AddF32(builder, f32); TypeAliases.AddU32(builder, u32); TypeAliases.AddI32(builder, i32); TypeAliases.AddU16(builder, u16); TypeAliases.AddI16(builder, i16); TypeAliases.AddU8(builder, u8); TypeAliases.AddI8(builder, i8); return TypeAliases.EndTypeAliases(builder); } public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartTable(12); } public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); } public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); } public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); } public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); } public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); } public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); } public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); } public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); } public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); } public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); } public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); } public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); } public static VectorOffset CreateV8VectorBlock(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); } public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); } public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); } public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } public static VectorOffset CreateVf64VectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } public static Offset<MyGame.Example.TypeAliases> EndTypeAliases(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset<MyGame.Example.TypeAliases>(o); } }; }
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