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opt
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canhelp
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node_modules
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leaflet
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src
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geometry
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/opt/canhelp/node_modules/leaflet/src/geometry
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Bounds.js
6197
0644
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index.js
306
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LineUtil.js
8784
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Point.js
6142
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PolyUtil.js
4079
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Transformation.js
2487
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/opt/canhelp/node_modules/leaflet/src/geometry/Point.js
(6142B)
import {isArray, formatNum} from '../core/Util'; /* * @class Point * @aka L.Point * * Represents a point with `x` and `y` coordinates in pixels. * * @example * * ```js * var point = L.point(200, 300); * ``` * * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent: * * ```js * map.panBy([200, 300]); * map.panBy(L.point(200, 300)); * ``` * * Note that `Point` does not inherit from Leaflet's `Class` object, * which means new classes can't inherit from it, and new methods * can't be added to it with the `include` function. */ export function Point(x, y, round) { // @property x: Number; The `x` coordinate of the point this.x = (round ? Math.round(x) : x); // @property y: Number; The `y` coordinate of the point this.y = (round ? Math.round(y) : y); } var trunc = Math.trunc || function (v) { return v > 0 ? Math.floor(v) : Math.ceil(v); }; Point.prototype = { // @method clone(): Point // Returns a copy of the current point. clone: function () { return new Point(this.x, this.y); }, // @method add(otherPoint: Point): Point // Returns the result of addition of the current and the given points. add: function (point) { // non-destructive, returns a new point return this.clone()._add(toPoint(point)); }, _add: function (point) { // destructive, used directly for performance in situations where it's safe to modify existing point this.x += point.x; this.y += point.y; return this; }, // @method subtract(otherPoint: Point): Point // Returns the result of subtraction of the given point from the current. subtract: function (point) { return this.clone()._subtract(toPoint(point)); }, _subtract: function (point) { this.x -= point.x; this.y -= point.y; return this; }, // @method divideBy(num: Number): Point // Returns the result of division of the current point by the given number. divideBy: function (num) { return this.clone()._divideBy(num); }, _divideBy: function (num) { this.x /= num; this.y /= num; return this; }, // @method multiplyBy(num: Number): Point // Returns the result of multiplication of the current point by the given number. multiplyBy: function (num) { return this.clone()._multiplyBy(num); }, _multiplyBy: function (num) { this.x *= num; this.y *= num; return this; }, // @method scaleBy(scale: Point): Point // Multiply each coordinate of the current point by each coordinate of // `scale`. In linear algebra terms, multiply the point by the // [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation) // defined by `scale`. scaleBy: function (point) { return new Point(this.x * point.x, this.y * point.y); }, // @method unscaleBy(scale: Point): Point // Inverse of `scaleBy`. Divide each coordinate of the current point by // each coordinate of `scale`. unscaleBy: function (point) { return new Point(this.x / point.x, this.y / point.y); }, // @method round(): Point // Returns a copy of the current point with rounded coordinates. round: function () { return this.clone()._round(); }, _round: function () { this.x = Math.round(this.x); this.y = Math.round(this.y); return this; }, // @method floor(): Point // Returns a copy of the current point with floored coordinates (rounded down). floor: function () { return this.clone()._floor(); }, _floor: function () { this.x = Math.floor(this.x); this.y = Math.floor(this.y); return this; }, // @method ceil(): Point // Returns a copy of the current point with ceiled coordinates (rounded up). ceil: function () { return this.clone()._ceil(); }, _ceil: function () { this.x = Math.ceil(this.x); this.y = Math.ceil(this.y); return this; }, // @method trunc(): Point // Returns a copy of the current point with truncated coordinates (rounded towards zero). trunc: function () { return this.clone()._trunc(); }, _trunc: function () { this.x = trunc(this.x); this.y = trunc(this.y); return this; }, // @method distanceTo(otherPoint: Point): Number // Returns the cartesian distance between the current and the given points. distanceTo: function (point) { point = toPoint(point); var x = point.x - this.x, y = point.y - this.y; return Math.sqrt(x * x + y * y); }, // @method equals(otherPoint: Point): Boolean // Returns `true` if the given point has the same coordinates. equals: function (point) { point = toPoint(point); return point.x === this.x && point.y === this.y; }, // @method contains(otherPoint: Point): Boolean // Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values). contains: function (point) { point = toPoint(point); return Math.abs(point.x) <= Math.abs(this.x) && Math.abs(point.y) <= Math.abs(this.y); }, // @method toString(): String // Returns a string representation of the point for debugging purposes. toString: function () { return 'Point(' + formatNum(this.x) + ', ' + formatNum(this.y) + ')'; } }; // @factory L.point(x: Number, y: Number, round?: Boolean) // Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values. // @alternative // @factory L.point(coords: Number[]) // Expects an array of the form `[x, y]` instead. // @alternative // @factory L.point(coords: Object) // Expects a plain object of the form `{x: Number, y: Number}` instead. export function toPoint(x, y, round) { if (x instanceof Point) { return x; } if (isArray(x)) { return new Point(x[0], x[1]); } if (x === undefined || x === null) { return x; } if (typeof x === 'object' && 'x' in x && 'y' in x) { return new Point(x.x, x.y); } return new Point(x, y, round); }
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