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/opt/canhelp/node_modules/typescript/lib/lib.webworker.iterable.d.ts
(22768B)
/*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /// <reference no-default-lib="true"/> ///////////////////////////// /// Worker Iterable APIs ///////////////////////////// interface CSSNumericArray { [Symbol.iterator](): ArrayIterator<CSSNumericValue>; entries(): ArrayIterator<[number, CSSNumericValue]>; keys(): ArrayIterator<number>; values(): ArrayIterator<CSSNumericValue>; } interface CSSTransformValue { [Symbol.iterator](): ArrayIterator<CSSTransformComponent>; entries(): ArrayIterator<[number, CSSTransformComponent]>; keys(): ArrayIterator<number>; values(): ArrayIterator<CSSTransformComponent>; } interface CSSUnparsedValue { [Symbol.iterator](): ArrayIterator<CSSUnparsedSegment>; entries(): ArrayIterator<[number, CSSUnparsedSegment]>; keys(): ArrayIterator<number>; values(): ArrayIterator<CSSUnparsedSegment>; } interface Cache { /** * The **`addAll()`** method of the Cache interface takes an array of URLs, retrieves them, and adds the resulting response objects to the given cache. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/Cache/addAll) */ addAll(requests: Iterable<RequestInfo>): Promise<void>; } interface CanvasPath { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/roundRect) */ roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit>): void; } interface CanvasPathDrawingStyles { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/setLineDash) */ setLineDash(segments: Iterable<number>): void; } interface CookieStoreManager { /** * The **`subscribe()`** method of the CookieStoreManager interface subscribes a ServiceWorkerRegistration to cookie change events. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/CookieStoreManager/subscribe) */ subscribe(subscriptions: Iterable<CookieStoreGetOptions>): Promise<void>; /** * The **`unsubscribe()`** method of the CookieStoreManager interface stops the ServiceWorkerRegistration from receiving previously subscribed events. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/CookieStoreManager/unsubscribe) */ unsubscribe(subscriptions: Iterable<CookieStoreGetOptions>): Promise<void>; } interface DOMStringList { [Symbol.iterator](): ArrayIterator<string>; } interface FileList { [Symbol.iterator](): ArrayIterator<File>; } interface FontFaceSet extends Set<FontFace> { } interface FormDataIterator<T> extends IteratorObject<T, BuiltinIteratorReturn, unknown> { [Symbol.iterator](): FormDataIterator<T>; } interface FormData { [Symbol.iterator](): FormDataIterator<[string, FormDataEntryValue]>; /** Returns an array of key, value pairs for every entry in the list. */ entries(): FormDataIterator<[string, FormDataEntryValue]>; /** Returns a list of keys in the list. */ keys(): FormDataIterator<string>; /** Returns a list of values in the list. */ values(): FormDataIterator<FormDataEntryValue>; } interface HeadersIterator<T> extends IteratorObject<T, BuiltinIteratorReturn, unknown> { [Symbol.iterator](): HeadersIterator<T>; } interface Headers { [Symbol.iterator](): HeadersIterator<[string, string]>; /** Returns an iterator allowing to go through all key/value pairs contained in this object. */ entries(): HeadersIterator<[string, string]>; /** Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */ keys(): HeadersIterator<string>; /** Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */ values(): HeadersIterator<string>; } interface IDBDatabase { /** * The **`transaction`** method of the IDBDatabase interface immediately returns a transaction object (IDBTransaction) containing the IDBTransaction.objectStore method, which you can use to access your object store. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/IDBDatabase/transaction) */ transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode, options?: IDBTransactionOptions): IDBTransaction; } interface IDBObjectStore { /** * The **`createIndex()`** method of the field/column defining a new data point for each database record to contain. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/IDBObjectStore/createIndex) */ createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex; } interface ImageTrackList { [Symbol.iterator](): ArrayIterator<ImageTrack>; } interface MessageEvent<T = any> { /** @deprecated */ initMessageEvent(type: string, bubbles?: boolean, cancelable?: boolean, data?: any, origin?: string, lastEventId?: string, source?: MessageEventSource | null, ports?: Iterable<MessagePort>): void; } interface StylePropertyMapReadOnlyIterator<T> extends IteratorObject<T, BuiltinIteratorReturn, unknown> { [Symbol.iterator](): StylePropertyMapReadOnlyIterator<T>; } interface StylePropertyMapReadOnly { [Symbol.iterator](): StylePropertyMapReadOnlyIterator<[string, Iterable<CSSStyleValue>]>; entries(): StylePropertyMapReadOnlyIterator<[string, Iterable<CSSStyleValue>]>; keys(): StylePropertyMapReadOnlyIterator<string>; values(): StylePropertyMapReadOnlyIterator<Iterable<CSSStyleValue>>; } interface SubtleCrypto { /** * The **`deriveKey()`** method of the SubtleCrypto interface can be used to derive a secret key from a master key. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/SubtleCrypto/deriveKey) */ deriveKey(algorithm: AlgorithmIdentifier | EcdhKeyDeriveParams | HkdfParams | Pbkdf2Params, baseKey: CryptoKey, derivedKeyType: AlgorithmIdentifier | AesDerivedKeyParams | HmacImportParams | HkdfParams | Pbkdf2Params, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; /** * The **`generateKey()`** method of the SubtleCrypto interface is used to generate a new key (for symmetric algorithms) or key pair (for public-key algorithms). * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/SubtleCrypto/generateKey) */ generateKey(algorithm: "Ed25519" | { name: "Ed25519" }, extractable: boolean, keyUsages: ReadonlyArray<"sign" | "verify">): Promise<CryptoKeyPair>; generateKey(algorithm: RsaHashedKeyGenParams | EcKeyGenParams, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKeyPair>; generateKey(algorithm: AesKeyGenParams | HmacKeyGenParams | Pbkdf2Params, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>; generateKey(algorithm: AlgorithmIdentifier, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKeyPair | CryptoKey>; /** * The **`importKey()`** method of the SubtleCrypto interface imports a key: that is, it takes as input a key in an external, portable format and gives you a CryptoKey object that you can use in the Web Crypto API. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/SubtleCrypto/importKey) */ importKey(format: "jwk", keyData: JsonWebKey, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: ReadonlyArray<KeyUsage>): Promise<CryptoKey>; importKey(format: Exclude<KeyFormat, "jwk">, keyData: BufferSource, algorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; /** * The **`unwrapKey()`** method of the SubtleCrypto interface 'unwraps' a key. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/SubtleCrypto/unwrapKey) */ unwrapKey(format: KeyFormat, wrappedKey: BufferSource, unwrappingKey: CryptoKey, unwrapAlgorithm: AlgorithmIdentifier | RsaOaepParams | AesCtrParams | AesCbcParams | AesGcmParams, unwrappedKeyAlgorithm: AlgorithmIdentifier | RsaHashedImportParams | EcKeyImportParams | HmacImportParams | AesKeyAlgorithm, extractable: boolean, keyUsages: Iterable<KeyUsage>): Promise<CryptoKey>; } interface URLSearchParamsIterator<T> extends IteratorObject<T, BuiltinIteratorReturn, unknown> { [Symbol.iterator](): URLSearchParamsIterator<T>; } interface URLSearchParams { [Symbol.iterator](): URLSearchParamsIterator<[string, string]>; /** Returns an array of key, value pairs for every entry in the search params. */ entries(): URLSearchParamsIterator<[string, string]>; /** Returns a list of keys in the search params. */ keys(): URLSearchParamsIterator<string>; /** Returns a list of values in the search params. */ values(): URLSearchParamsIterator<string>; } interface WEBGL_draw_buffers { /** * The **`WEBGL_draw_buffers.drawBuffersWEBGL()`** method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL) */ drawBuffersWEBGL(buffers: Iterable<GLenum>): void; } interface WEBGL_multi_draw { /** * The **`WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL) */ multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike> | Iterable<GLint>, firstsOffset: number, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, instanceCountsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void; /** * The **`WEBGL_multi_draw.multiDrawArraysWEBGL()`** method of the WebGL API renders multiple primitives from array data. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysWEBGL) */ multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike> | Iterable<GLint>, firstsOffset: number, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, drawcount: GLsizei): void; /** * The **`WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()`** method of the WebGL API renders multiple primitives from array data. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsInstancedWEBGL) */ multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, offsetsOffset: number, instanceCountsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, instanceCountsOffset: number, drawcount: GLsizei): void; /** * The **`WEBGL_multi_draw.multiDrawElementsWEBGL()`** method of the WebGL API renders multiple primitives from array data. * * [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawElementsWEBGL) */ multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, countsOffset: number, type: GLenum, offsetsList: Int32Array<ArrayBufferLike> | Iterable<GLsizei>, offsetsOffset: number, drawcount: GLsizei): void; } interface WebGL2RenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clearBuffer) */ clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: number): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawBuffers) */ drawBuffers(buffers: Iterable<GLenum>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getActiveUniforms) */ getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/getUniformIndices) */ getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): GLuint[] | null; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/invalidateFramebuffer) */ invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/invalidateSubFramebuffer) */ invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings) */ transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniform) */ uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/vertexAttribI) */ vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void; } interface WebGL2RenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */ uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/vertexAttrib) */ vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/vertexAttrib) */ vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/vertexAttrib) */ vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/vertexAttrib) */ vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void; } interface WebGLRenderingContextOverloads { /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */ uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; /** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */ uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; }
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