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srv
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osrm
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osrm-backend
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extractor
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/srv/osrm/osrm-backend/include/extractor
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class_data.hpp
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compressed_edge_container.hpp
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compressed_node_based_graph_edge.hpp
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conditional_turn_penalty.hpp
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datasources.hpp
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edge_based_edge.hpp
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edge_based_graph_factory.hpp
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edge_based_node.hpp
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edge_based_node_segment.hpp
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extraction_containers.hpp
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extraction_helper_functions.hpp
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extraction_node.hpp
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extraction_relation.hpp
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extraction_segment.hpp
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extraction_turn.hpp
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extraction_way.hpp
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extractor.hpp
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extractor_callbacks.hpp
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extractor_config.hpp
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files.hpp
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graph_compressor.hpp
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internal_extractor_edge.hpp
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intersection_bearings_container.hpp
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location_dependent_data.hpp
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maneuver_override.hpp
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maneuver_override_relation_parser.hpp
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name_table.hpp
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nbg_to_ebg.hpp
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nodes_of_way.hpp
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node_based_edge.hpp
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node_based_graph_factory.hpp
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node_data_container.hpp
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node_restriction_map.hpp
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packed_osm_ids.hpp
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profile_properties.hpp
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query_node.hpp
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raster_source.hpp
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restriction.hpp
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restriction_graph.hpp
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restriction_parser.hpp
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road_classification.hpp
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scripting_environment.hpp
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scripting_environment_lua.hpp
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segment_data_container.hpp
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serialization.hpp
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suffix_table.hpp
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traffic_lights.hpp
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traffic_signals.hpp
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travel_mode.hpp
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turn_lane_types.hpp
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turn_path.hpp
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turn_path_compressor.hpp
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turn_path_filter.hpp
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way_restriction_map.hpp
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Edit:
/srv/osrm/osrm-backend/include/extractor/turn_path_compressor.hpp
(2220B)
#ifndef OSRM_EXTRACTOR_TURN_PATH_COMPRESSOR_HPP_ #define OSRM_EXTRACTOR_TURN_PATH_COMPRESSOR_HPP_ #include "util/typedefs.hpp" #include <unordered_map> #include <vector> namespace osrm::extractor { struct TurnPath; struct TurnRestriction; struct UnresolvedManeuverOverride; // OSRM stores turn paths as node -> [node] -> node instead of way -> node -> way (or // way->[way]->way) as it is done in OSM. These paths need to match the state of graph // compression which we perform in the graph compressor that removes certain degree two nodes from // the graph (all but the ones with penalties/barriers, as of the state of writing). // Since this graph compression is performed after creating the turn paths in the extraction // phase, we need to update the involved nodes whenever one of the nodes is compressed. // // // !!!! Will bind to the restriction/maneuver vectors and modify it in-place !!!! class TurnPathCompressor { public: TurnPathCompressor(std::vector<TurnRestriction> &restrictions, std::vector<UnresolvedManeuverOverride> &maneuver_overrides); // account for the compression of `from-via-to` into `from-to` void Compress(const NodeID from, const NodeID via, const NodeID to); private: // A turn path is given as `from start via node(s) to end`. Edges ending at `head` being // contracted move the head pointer to their respective head. Edges starting at tail move the // tail values to their respective tails. // Via nodes that are compressed are removed from the restriction representation. // We do not compress the first and last via nodes of a restriction as they act as // entrance/exit points into the restriction graph. For a node restriction, the first and last // via nodes are the same. // Similarly, we do not compress the instruction via node in a maneuver override, as we need // this to identify the location of the maneuver during routing path-processing. std::unordered_multimap<NodeID, TurnPath *> starts; std::unordered_multimap<NodeID, TurnPath *> vias; std::unordered_multimap<NodeID, TurnPath *> ends; }; } // namespace osrm::extractor #endif // OSRM_EXTRACTOR_TURN_PATH_COMPRESSOR_HPP_
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