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buffer_sequence_adapter.ipp
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descriptor_ops.ipp
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dev_poll_reactor.hpp
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dev_poll_reactor.ipp
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epoll_reactor.hpp
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epoll_reactor.ipp
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eventfd_select_interrupter.ipp
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handler_tracking.ipp
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kqueue_reactor.hpp
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kqueue_reactor.ipp
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null_event.ipp
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pipe_select_interrupter.ipp
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posix_event.ipp
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posix_mutex.ipp
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posix_thread.ipp
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posix_tss_ptr.ipp
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reactive_descriptor_service.ipp
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reactive_serial_port_service.ipp
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reactive_socket_service_base.ipp
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resolver_service_base.ipp
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scheduler.ipp
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select_reactor.hpp
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select_reactor.ipp
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service_registry.hpp
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service_registry.ipp
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signal_set_service.ipp
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socket_ops.ipp
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socket_select_interrupter.ipp
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strand_executor_service.hpp
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strand_executor_service.ipp
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strand_service.hpp
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strand_service.ipp
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throw_error.ipp
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timer_queue_ptime.ipp
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timer_queue_set.ipp
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winrt_ssocket_service_base.ipp
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winrt_timer_scheduler.hpp
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winrt_timer_scheduler.ipp
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winsock_init.ipp
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win_event.ipp
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win_iocp_handle_service.ipp
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win_iocp_io_context.hpp
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win_iocp_io_context.ipp
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win_iocp_serial_port_service.ipp
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win_iocp_socket_service_base.ipp
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win_mutex.ipp
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win_object_handle_service.ipp
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win_static_mutex.ipp
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win_thread.ipp
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win_tss_ptr.ipp
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/usr/include/boost/asio/detail/impl/win_thread.ipp
(4102B)
// // detail/impl/win_thread.ipp // ~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2020 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_IMPL_WIN_THREAD_IPP #define BOOST_ASIO_DETAIL_IMPL_WIN_THREAD_IPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include <boost/asio/detail/config.hpp> #if defined(BOOST_ASIO_WINDOWS) \ && !defined(BOOST_ASIO_WINDOWS_APP) \ && !defined(UNDER_CE) #include <process.h> #include <boost/asio/detail/throw_error.hpp> #include <boost/asio/detail/win_thread.hpp> #include <boost/asio/error.hpp> #include <boost/asio/detail/push_options.hpp> namespace boost { namespace asio { namespace detail { win_thread::~win_thread() { ::CloseHandle(thread_); // The exit_event_ handle is deliberately allowed to leak here since it // is an error for the owner of an internal thread not to join() it. } void win_thread::join() { HANDLE handles[2] = { exit_event_, thread_ }; ::WaitForMultipleObjects(2, handles, FALSE, INFINITE); ::CloseHandle(exit_event_); if (terminate_threads()) { ::TerminateThread(thread_, 0); } else { ::QueueUserAPC(apc_function, thread_, 0); ::WaitForSingleObject(thread_, INFINITE); } } std::size_t win_thread::hardware_concurrency() { SYSTEM_INFO system_info; ::GetSystemInfo(&system_info); return system_info.dwNumberOfProcessors; } void win_thread::start_thread(func_base* arg, unsigned int stack_size) { ::HANDLE entry_event = 0; arg->entry_event_ = entry_event = ::CreateEventW(0, true, false, 0); if (!entry_event) { DWORD last_error = ::GetLastError(); delete arg; boost::system::error_code ec(last_error, boost::asio::error::get_system_category()); boost::asio::detail::throw_error(ec, "thread.entry_event"); } arg->exit_event_ = exit_event_ = ::CreateEventW(0, true, false, 0); if (!exit_event_) { DWORD last_error = ::GetLastError(); delete arg; boost::system::error_code ec(last_error, boost::asio::error::get_system_category()); boost::asio::detail::throw_error(ec, "thread.exit_event"); } unsigned int thread_id = 0; thread_ = reinterpret_cast<HANDLE>(::_beginthreadex(0, stack_size, win_thread_function, arg, 0, &thread_id)); if (!thread_) { DWORD last_error = ::GetLastError(); delete arg; if (entry_event) ::CloseHandle(entry_event); if (exit_event_) ::CloseHandle(exit_event_); boost::system::error_code ec(last_error, boost::asio::error::get_system_category()); boost::asio::detail::throw_error(ec, "thread"); } if (entry_event) { ::WaitForSingleObject(entry_event, INFINITE); ::CloseHandle(entry_event); } } unsigned int __stdcall win_thread_function(void* arg) { win_thread::auto_func_base_ptr func = { static_cast<win_thread::func_base*>(arg) }; ::SetEvent(func.ptr->entry_event_); func.ptr->run(); // Signal that the thread has finished its work, but rather than returning go // to sleep to put the thread into a well known state. If the thread is being // joined during global object destruction then it may be killed using // TerminateThread (to avoid a deadlock in DllMain). Otherwise, the SleepEx // call will be interrupted using QueueUserAPC and the thread will shut down // cleanly. HANDLE exit_event = func.ptr->exit_event_; delete func.ptr; func.ptr = 0; ::SetEvent(exit_event); ::SleepEx(INFINITE, TRUE); return 0; } #if defined(WINVER) && (WINVER < 0x0500) void __stdcall apc_function(ULONG) {} #else void __stdcall apc_function(ULONG_PTR) {} #endif } // namespace detail } // namespace asio } // namespace boost #include <boost/asio/detail/pop_options.hpp> #endif // defined(BOOST_ASIO_WINDOWS) // && !defined(BOOST_ASIO_WINDOWS_APP) // && !defined(UNDER_CE) #endif // BOOST_ASIO_DETAIL_IMPL_WIN_THREAD_IPP
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