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usr
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boost
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process
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detail
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windows
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/usr/include/boost/process/detail/windows
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asio_fwd.hpp
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async_handler.hpp
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async_in.hpp
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async_out.hpp
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async_pipe.hpp
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basic_cmd.hpp
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basic_pipe.hpp
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child_handle.hpp
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close_in.hpp
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close_out.hpp
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cmd.hpp
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compare_handles.hpp
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environment.hpp
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env_init.hpp
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executor.hpp
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file_descriptor.hpp
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file_in.hpp
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file_out.hpp
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group_handle.hpp
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group_ref.hpp
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handler.hpp
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handles.hpp
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handle_workaround.hpp
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io_context_ref.hpp
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is_running.hpp
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job_workaround.hpp
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locale.hpp
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null_in.hpp
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null_out.hpp
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on_exit.hpp
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pipe_in.hpp
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pipe_out.hpp
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search_path.hpp
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shell_path.hpp
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show_window.hpp
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start_dir.hpp
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terminate.hpp
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wait_for_exit.hpp
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wait_group.hpp
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Edit:
/usr/include/boost/process/detail/windows/io_context_ref.hpp
(5043B)
// Copyright (c) 2016 Klemens D. Morgenstern // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_PROCESS_WINDOWS_IO_CONTEXT_REF_HPP_ #define BOOST_PROCESS_WINDOWS_IO_CONTEXT_REF_HPP_ #include <boost/process/detail/handler_base.hpp> #include <boost/process/detail/windows/async_handler.hpp> #include <boost/asio/io_context.hpp> #include <boost/asio/windows/object_handle.hpp> #include <boost/winapi/process.hpp> #include <boost/winapi/handles.hpp> #include <boost/fusion/algorithm/iteration/for_each.hpp> #include <boost/fusion/algorithm/transformation/filter_if.hpp> #include <boost/fusion/algorithm/transformation/transform.hpp> #include <boost/fusion/view/transform_view.hpp> #include <boost/fusion/container/vector/convert.hpp> #include <functional> #include <type_traits> #include <memory> #include <atomic> #include <vector> #include <boost/type_index.hpp> namespace boost { namespace process { namespace detail { namespace windows { template<typename Executor> struct on_exit_handler_transformer { Executor & exec; on_exit_handler_transformer(Executor & exec) : exec(exec) {} template<typename Sig> struct result; template<typename T> struct result<on_exit_handler_transformer<Executor>(T&)> { typedef typename T::on_exit_handler_t type; }; template<typename T> auto operator()(T& t) const -> typename T::on_exit_handler_t { return t.on_exit_handler(exec); } }; template<typename Executor> struct async_handler_collector { Executor & exec; std::vector<std::function<void(int, const std::error_code & ec)>> &handlers; async_handler_collector(Executor & exec, std::vector<std::function<void(int, const std::error_code & ec)>> &handlers) : exec(exec), handlers(handlers) {} template<typename T> void operator()(T & t) const { handlers.push_back(t.on_exit_handler(exec)); } }; //Also set's up waiting for the exit, so it can close async stuff. struct io_context_ref : boost::process::detail::handler_base { io_context_ref(boost::asio::io_context & ios) : ios(ios) { } boost::asio::io_context &get() {return ios;}; template <class Executor> void on_success(Executor& exec) const { auto asyncs = boost::fusion::filter_if< is_async_handler< typename std::remove_reference< boost::mpl::_ > ::type >>(exec.seq); //ok, check if there are actually any. if (boost::fusion::empty(asyncs)) { return; } ::boost::winapi::PROCESS_INFORMATION_ & proc = exec.proc_info; auto this_proc = ::boost::winapi::GetCurrentProcess(); auto proc_in = proc.hProcess;; ::boost::winapi::HANDLE_ process_handle; if (!::boost::winapi::DuplicateHandle( this_proc, proc_in, this_proc, &process_handle, 0, static_cast<::boost::winapi::BOOL_>(true), ::boost::winapi::DUPLICATE_SAME_ACCESS_)) exec.set_error(::boost::process::detail::get_last_error(), "Duplicate Pipe Failed"); std::vector<std::function<void(int, const std::error_code & ec)>> funcs; funcs.reserve(boost::fusion::size(asyncs)); boost::fusion::for_each(asyncs, async_handler_collector<Executor>(exec, funcs)); wait_handler wh(std::move(funcs), ios, process_handle, exec.exit_status); auto handle_p = wh.handle.get(); handle_p->async_wait(std::move(wh)); } struct wait_handler { std::vector<std::function<void(int, const std::error_code & ec)>> funcs; std::unique_ptr<boost::asio::windows::object_handle> handle; std::shared_ptr<std::atomic<int>> exit_status; wait_handler(const wait_handler & ) = delete; wait_handler(wait_handler && ) = default; wait_handler(std::vector<std::function<void(int, const std::error_code & ec)>> && funcs, boost::asio::io_context & ios, void * handle, const std::shared_ptr<std::atomic<int>> &exit_status) : funcs(std::move(funcs)), handle(new boost::asio::windows::object_handle(ios.get_executor(), handle)), exit_status(exit_status) { } void operator()(const boost::system::error_code & ec_in) { std::error_code ec; if (ec_in) ec = std::error_code(ec_in.value(), std::system_category()); ::boost::winapi::DWORD_ code; ::boost::winapi::GetExitCodeProcess(handle->native_handle(), &code); exit_status->store(code); for (auto & func : funcs) func(code, ec); } }; private: boost::asio::io_context &ios; }; }}}} #endif /* BOOST_PROCESS_WINDOWS_IO_CONTEXT_REF_HPP_ */
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