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call.hpp
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call_function.hpp
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call_member.hpp
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call_operator_iterate.hpp
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class_registry.hpp
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class_rep.hpp
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constructor.hpp
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convert_to_lua.hpp
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debug.hpp
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decorate_type.hpp
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deduce_signature.hpp
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enum_maker.hpp
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format_signature.hpp
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garbage_collector.hpp
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has_get_pointer.hpp
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inheritance.hpp
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instance_holder.hpp
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link_compatibility.hpp
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make_instance.hpp
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most_derived.hpp
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object.hpp
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object_call.hpp
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object_rep.hpp
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operator_id.hpp
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other.hpp
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pcall.hpp
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pointee_sizeof.hpp
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policy.hpp
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primitives.hpp
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property.hpp
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signature_match.hpp
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stack_utils.hpp
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typetraits.hpp
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yes_no.hpp
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Edit:
/usr/include/luabind/detail/object_rep.hpp
(4471B)
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_OBJECT_REP_HPP_INCLUDED #define LUABIND_OBJECT_REP_HPP_INCLUDED #include <luabind/config.hpp> #include <luabind/detail/class_rep.hpp> #include <luabind/detail/instance_holder.hpp> #include <boost/aligned_storage.hpp> namespace luabind { namespace detail { // implements the selection between dynamic dispatch // or default implementation calls from within a virtual // function wrapper. The input is the self reference on // the top of the stack. Output is the function to call // on the top of the stack (the input self reference will // be popped) LUABIND_API void do_call_member_selection(lua_State* L, char const* name); void finalize(lua_State* L, class_rep* crep); // this class is allocated inside lua for each pointer. // it contains the actual c++ object-pointer. // it also tells if it is const or not. class LUABIND_API object_rep { public: object_rep(instance_holder* instance, class_rep* crep); ~object_rep(); const class_rep* crep() const { return m_classrep; } class_rep* crep() { return m_classrep; } void set_instance(instance_holder* instance) { m_instance = instance; } void add_dependency(lua_State* L, int index); void release_dependency_refs(lua_State* L); std::pair<void*, int> get_instance(class_id target) const { if (m_instance == 0) return std::pair<void*, int>(static_cast<void*>(0), -1); return m_instance->get(m_classrep->casts(), target); } bool is_const() const { return m_instance && m_instance->pointee_const(); } void release() { if (m_instance) m_instance->release(); } void* allocate(std::size_t size) { if (size <= instance_buffer_size) return &m_instance_buffer; return std::malloc(size); } void deallocate(void* storage) { if (storage == &m_instance_buffer) return; std::free(storage); } private: object_rep(object_rep const&); void operator=(object_rep const&); BOOST_STATIC_CONSTANT(std::size_t, instance_buffer_size=32); boost::aligned_storage<instance_buffer_size> m_instance_buffer; instance_holder* m_instance; class_rep* m_classrep; // the class information about this object's type std::size_t m_dependency_cnt; // counts dependencies }; template<class T> struct delete_s { static void apply(void* ptr) { delete static_cast<T*>(ptr); } }; template<class T> struct destruct_only_s { static void apply(void* ptr) { // Removes unreferenced formal parameter warning on VC7. (void)ptr; #ifndef NDEBUG int completeness_check[sizeof(T)]; (void)completeness_check; #endif static_cast<T*>(ptr)->~T(); } }; LUABIND_API object_rep* get_instance(lua_State* L, int index); LUABIND_API void push_instance_metatable(lua_State* L); LUABIND_API object_rep* push_new_instance(lua_State* L, class_rep* cls); }} #endif // LUABIND_OBJECT_REP_HPP_INCLUDED
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