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var
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www
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myprog.com.ua
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server
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node
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node_modules
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socket.io-client
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lib
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/var/www/myprog.com.ua/server/node/node_modules/socket.io-client/lib
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Name
Size
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index.js
1502
0644
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dl
rm
manager.js
9740
0644
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dl
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on.js
370
0644
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dl
rm
socket.js
6903
0644
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dl
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url.js
1490
0644
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Edit:
/var/www/myprog.com.ua/server/node/node_modules/socket.io-client/lib/manager.js
(9740B)
/** * Module dependencies. */ var url = require('./url'); var eio = require('engine.io-client'); var Socket = require('./socket'); var Emitter = require('component-emitter'); var parser = require('socket.io-parser'); var on = require('./on'); var bind = require('component-bind'); var object = require('object-component'); var debug = require('debug')('socket.io-client:manager'); /** * Module exports */ module.exports = Manager; /** * `Manager` constructor. * * @param {String} engine instance or engine uri/opts * @param {Object} options * @api public */ function Manager(uri, opts){ if (!(this instanceof Manager)) return new Manager(uri, opts); if (uri && ('object' == typeof uri)) { opts = uri; uri = undefined; } opts = opts || {}; opts.path = opts.path || '/socket.io'; this.nsps = {}; this.subs = []; this.opts = opts; this.reconnection(opts.reconnection !== false); this.reconnectionAttempts(opts.reconnectionAttempts || Infinity); this.reconnectionDelay(opts.reconnectionDelay || 1000); this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000); this.timeout(null == opts.timeout ? 20000 : opts.timeout); this.readyState = 'closed'; this.uri = uri; this.connected = 0; this.attempts = 0; this.encoding = false; this.packetBuffer = []; this.encoder = new parser.Encoder(); this.decoder = new parser.Decoder(); this.autoConnect = opts.autoConnect !== false; if (this.autoConnect) this.open(); } /** * Propagate given event to sockets and emit on `this` * * @api private */ Manager.prototype.emitAll = function() { this.emit.apply(this, arguments); for (var nsp in this.nsps) { this.nsps[nsp].emit.apply(this.nsps[nsp], arguments); } }; /** * Mix in `Emitter`. */ Emitter(Manager.prototype); /** * Sets the `reconnection` config. * * @param {Boolean} true/false if it should automatically reconnect * @return {Manager} self or value * @api public */ Manager.prototype.reconnection = function(v){ if (!arguments.length) return this._reconnection; this._reconnection = !!v; return this; }; /** * Sets the reconnection attempts config. * * @param {Number} max reconnection attempts before giving up * @return {Manager} self or value * @api public */ Manager.prototype.reconnectionAttempts = function(v){ if (!arguments.length) return this._reconnectionAttempts; this._reconnectionAttempts = v; return this; }; /** * Sets the delay between reconnections. * * @param {Number} delay * @return {Manager} self or value * @api public */ Manager.prototype.reconnectionDelay = function(v){ if (!arguments.length) return this._reconnectionDelay; this._reconnectionDelay = v; return this; }; /** * Sets the maximum delay between reconnections. * * @param {Number} delay * @return {Manager} self or value * @api public */ Manager.prototype.reconnectionDelayMax = function(v){ if (!arguments.length) return this._reconnectionDelayMax; this._reconnectionDelayMax = v; return this; }; /** * Sets the connection timeout. `false` to disable * * @return {Manager} self or value * @api public */ Manager.prototype.timeout = function(v){ if (!arguments.length) return this._timeout; this._timeout = v; return this; }; /** * Starts trying to reconnect if reconnection is enabled and we have not * started reconnecting yet * * @api private */ Manager.prototype.maybeReconnectOnOpen = function() { // Only try to reconnect if it's the first time we're connecting if (!this.openReconnect && !this.reconnecting && this._reconnection && this.attempts === 0) { // keeps reconnection from firing twice for the same reconnection loop this.openReconnect = true; this.reconnect(); } }; /** * Sets the current transport `socket`. * * @param {Function} optional, callback * @return {Manager} self * @api public */ Manager.prototype.open = Manager.prototype.connect = function(fn){ debug('readyState %s', this.readyState); if (~this.readyState.indexOf('open')) return this; debug('opening %s', this.uri); this.engine = eio(this.uri, this.opts); var socket = this.engine; var self = this; this.readyState = 'opening'; // emit `open` var openSub = on(socket, 'open', function() { self.onopen(); fn && fn(); }); // emit `connect_error` var errorSub = on(socket, 'error', function(data){ debug('connect_error'); self.cleanup(); self.readyState = 'closed'; self.emitAll('connect_error', data); if (fn) { var err = new Error('Connection error'); err.data = data; fn(err); } self.maybeReconnectOnOpen(); }); // emit `connect_timeout` if (false !== this._timeout) { var timeout = this._timeout; debug('connect attempt will timeout after %d', timeout); // set timer var timer = setTimeout(function(){ debug('connect attempt timed out after %d', timeout); openSub.destroy(); socket.close(); socket.emit('error', 'timeout'); self.emitAll('connect_timeout', timeout); }, timeout); this.subs.push({ destroy: function(){ clearTimeout(timer); } }); } this.subs.push(openSub); this.subs.push(errorSub); return this; }; /** * Called upon transport open. * * @api private */ Manager.prototype.onopen = function(){ debug('open'); // clear old subs this.cleanup(); // mark as open this.readyState = 'open'; this.emit('open'); // add new subs var socket = this.engine; this.subs.push(on(socket, 'data', bind(this, 'ondata'))); this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded'))); this.subs.push(on(socket, 'error', bind(this, 'onerror'))); this.subs.push(on(socket, 'close', bind(this, 'onclose'))); }; /** * Called with data. * * @api private */ Manager.prototype.ondata = function(data){ this.decoder.add(data); }; /** * Called when parser fully decodes a packet. * * @api private */ Manager.prototype.ondecoded = function(packet) { this.emit('packet', packet); }; /** * Called upon socket error. * * @api private */ Manager.prototype.onerror = function(err){ debug('error', err); this.emitAll('error', err); }; /** * Creates a new socket for the given `nsp`. * * @return {Socket} * @api public */ Manager.prototype.socket = function(nsp){ var socket = this.nsps[nsp]; if (!socket) { socket = new Socket(this, nsp); this.nsps[nsp] = socket; var self = this; socket.on('connect', function(){ self.connected++; }); } return socket; }; /** * Called upon a socket close. * * @param {Socket} socket */ Manager.prototype.destroy = function(socket){ --this.connected || this.close(); }; /** * Writes a packet. * * @param {Object} packet * @api private */ Manager.prototype.packet = function(packet){ debug('writing packet %j', packet); var self = this; if (!self.encoding) { // encode, then write to engine with result self.encoding = true; this.encoder.encode(packet, function(encodedPackets) { for (var i = 0; i < encodedPackets.length; i++) { self.engine.write(encodedPackets[i]); } self.encoding = false; self.processPacketQueue(); }); } else { // add packet to the queue self.packetBuffer.push(packet); } }; /** * If packet buffer is non-empty, begins encoding the * next packet in line. * * @api private */ Manager.prototype.processPacketQueue = function() { if (this.packetBuffer.length > 0 && !this.encoding) { var pack = this.packetBuffer.shift(); this.packet(pack); } }; /** * Clean up transport subscriptions and packet buffer. * * @api private */ Manager.prototype.cleanup = function(){ var sub; while (sub = this.subs.shift()) sub.destroy(); this.packetBuffer = []; this.encoding = false; this.decoder.destroy(); }; /** * Close the current socket. * * @api private */ Manager.prototype.close = Manager.prototype.disconnect = function(){ this.skipReconnect = true; this.engine.close(); }; /** * Called upon engine close. * * @api private */ Manager.prototype.onclose = function(reason){ debug('close'); this.cleanup(); this.readyState = 'closed'; this.emit('close', reason); if (this._reconnection && !this.skipReconnect) { this.reconnect(); } }; /** * Attempt a reconnection. * * @api private */ Manager.prototype.reconnect = function(){ if (this.reconnecting) return this; var self = this; this.attempts++; if (this.attempts > this._reconnectionAttempts) { debug('reconnect failed'); this.emitAll('reconnect_failed'); this.reconnecting = false; } else { var delay = this.attempts * this.reconnectionDelay(); delay = Math.min(delay, this.reconnectionDelayMax()); debug('will wait %dms before reconnect attempt', delay); this.reconnecting = true; var timer = setTimeout(function(){ debug('attempting reconnect'); self.emitAll('reconnect_attempt', self.attempts); self.emitAll('reconnecting', self.attempts); self.open(function(err){ if (err) { debug('reconnect attempt error'); self.reconnecting = false; self.reconnect(); self.emitAll('reconnect_error', err.data); } else { debug('reconnect success'); self.onreconnect(); } }); }, delay); this.subs.push({ destroy: function(){ clearTimeout(timer); } }); } }; /** * Called upon successful reconnect. * * @api private */ Manager.prototype.onreconnect = function(){ var attempt = this.attempts; this.attempts = 0; this.reconnecting = false; this.emitAll('reconnect', attempt); };
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