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var
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www
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myprog.com.ua
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server
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node
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node_modules
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socket.io-client
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lib
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/var/www/myprog.com.ua/server/node/node_modules/socket.io-client/lib
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upload
Name
Size
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index.js
1502
0644
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dl
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manager.js
9740
0644
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dl
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on.js
370
0644
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dl
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socket.js
6903
0644
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url.js
1490
0644
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Edit:
/var/www/myprog.com.ua/server/node/node_modules/socket.io-client/lib/socket.js
(6903B)
/** * Module dependencies. */ var parser = require('socket.io-parser'); var Emitter = require('component-emitter'); var toArray = require('to-array'); var on = require('./on'); var bind = require('component-bind'); var debug = require('debug')('socket.io-client:socket'); var hasBin = require('has-binary'); var indexOf = require('indexof'); /** * Module exports. */ module.exports = exports = Socket; /** * Internal events (blacklisted). * These events can't be emitted by the user. * * @api private */ var events = { connect: 1, connect_error: 1, connect_timeout: 1, disconnect: 1, error: 1, reconnect: 1, reconnect_attempt: 1, reconnect_failed: 1, reconnect_error: 1, reconnecting: 1 }; /** * Shortcut to `Emitter#emit`. */ var emit = Emitter.prototype.emit; /** * `Socket` constructor. * * @api public */ function Socket(io, nsp){ this.io = io; this.nsp = nsp; this.json = this; // compat this.ids = 0; this.acks = {}; if (this.io.autoConnect) this.open(); this.receiveBuffer = []; this.sendBuffer = []; this.connected = false; this.disconnected = true; this.subEvents(); } /** * Mix in `Emitter`. */ Emitter(Socket.prototype); /** * Subscribe to open, close and packet events * * @api private */ Socket.prototype.subEvents = function() { var io = this.io; this.subs = [ on(io, 'open', bind(this, 'onopen')), on(io, 'packet', bind(this, 'onpacket')), on(io, 'close', bind(this, 'onclose')) ]; }; /** * Called upon engine `open`. * * @api private */ Socket.prototype.open = Socket.prototype.connect = function(){ if (this.connected) return this; this.io.open(); // ensure open if ('open' == this.io.readyState) this.onopen(); return this; }; /** * Sends a `message` event. * * @return {Socket} self * @api public */ Socket.prototype.send = function(){ var args = toArray(arguments); args.unshift('message'); this.emit.apply(this, args); return this; }; /** * Override `emit`. * If the event is in `events`, it's emitted normally. * * @param {String} event name * @return {Socket} self * @api public */ Socket.prototype.emit = function(ev){ if (events.hasOwnProperty(ev)) { emit.apply(this, arguments); return this; } var args = toArray(arguments); var parserType = parser.EVENT; // default if (hasBin(args)) { parserType = parser.BINARY_EVENT; } // binary var packet = { type: parserType, data: args }; // event ack callback if ('function' == typeof args[args.length - 1]) { debug('emitting packet with ack id %d', this.ids); this.acks[this.ids] = args.pop(); packet.id = this.ids++; } if (this.connected) { this.packet(packet); } else { this.sendBuffer.push(packet); } return this; }; /** * Sends a packet. * * @param {Object} packet * @api private */ Socket.prototype.packet = function(packet){ packet.nsp = this.nsp; this.io.packet(packet); }; /** * "Opens" the socket. * * @api private */ Socket.prototype.onopen = function(){ debug('transport is open - connecting'); // write connect packet if necessary if ('/' != this.nsp) { this.packet({ type: parser.CONNECT }); } }; /** * Called upon engine `close`. * * @param {String} reason * @api private */ Socket.prototype.onclose = function(reason){ debug('close (%s)', reason); this.connected = false; this.disconnected = true; this.emit('disconnect', reason); }; /** * Called with socket packet. * * @param {Object} packet * @api private */ Socket.prototype.onpacket = function(packet){ if (packet.nsp != this.nsp) return; switch (packet.type) { case parser.CONNECT: this.onconnect(); break; case parser.EVENT: this.onevent(packet); break; case parser.BINARY_EVENT: this.onevent(packet); break; case parser.ACK: this.onack(packet); break; case parser.BINARY_ACK: this.onack(packet); break; case parser.DISCONNECT: this.ondisconnect(); break; case parser.ERROR: this.emit('error', packet.data); break; } }; /** * Called upon a server event. * * @param {Object} packet * @api private */ Socket.prototype.onevent = function(packet){ var args = packet.data || []; debug('emitting event %j', args); if (null != packet.id) { debug('attaching ack callback to event'); args.push(this.ack(packet.id)); } if (this.connected) { emit.apply(this, args); } else { this.receiveBuffer.push(args); } }; /** * Produces an ack callback to emit with an event. * * @api private */ Socket.prototype.ack = function(id){ var self = this; var sent = false; return function(){ // prevent double callbacks if (sent) return; sent = true; var args = toArray(arguments); debug('sending ack %j', args); var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK; self.packet({ type: type, id: id, data: args }); }; }; /** * Called upon a server acknowlegement. * * @param {Object} packet * @api private */ Socket.prototype.onack = function(packet){ debug('calling ack %s with %j', packet.id, packet.data); var fn = this.acks[packet.id]; fn.apply(this, packet.data); delete this.acks[packet.id]; }; /** * Called upon server connect. * * @api private */ Socket.prototype.onconnect = function(){ this.connected = true; this.disconnected = false; this.emit('connect'); this.emitBuffered(); }; /** * Emit buffered events (received and emitted). * * @api private */ Socket.prototype.emitBuffered = function(){ var i; for (i = 0; i < this.receiveBuffer.length; i++) { emit.apply(this, this.receiveBuffer[i]); } this.receiveBuffer = []; for (i = 0; i < this.sendBuffer.length; i++) { this.packet(this.sendBuffer[i]); } this.sendBuffer = []; }; /** * Called upon server disconnect. * * @api private */ Socket.prototype.ondisconnect = function(){ debug('server disconnect (%s)', this.nsp); this.destroy(); this.onclose('io server disconnect'); }; /** * Called upon forced client/server side disconnections, * this method ensures the manager stops tracking us and * that reconnections don't get triggered for this. * * @api private. */ Socket.prototype.destroy = function(){ // clean subscriptions to avoid reconnections for (var i = 0; i < this.subs.length; i++) { this.subs[i].destroy(); } this.io.destroy(this); }; /** * Disconnects the socket manually. * * @return {Socket} self * @api public */ Socket.prototype.close = Socket.prototype.disconnect = function(){ if (!this.connected) return this; debug('performing disconnect (%s)', this.nsp); this.packet({ type: parser.DISCONNECT }); // remove socket from pool this.destroy(); // fire events this.onclose('io client disconnect'); return this; };
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