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/var/www/qr4y.gr/server/delivery/node_modules/@types/node/cluster.d.ts
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/** * A single instance of Node.js runs in a single thread. To take advantage of * multi-core systems, the user will sometimes want to launch a cluster of Node.js * processes to handle the load. * * The cluster module allows easy creation of child processes that all share * server ports. * * ```js * import cluster from 'cluster'; * import http from 'http'; * import { cpus } from 'os'; * import process from 'process'; * * const numCPUs = cpus().length; * * if (cluster.isPrimary) { * console.log(`Primary ${process.pid} is running`); * * // Fork workers. * for (let i = 0; i < numCPUs; i++) { * cluster.fork(); * } * * cluster.on('exit', (worker, code, signal) => { * console.log(`worker ${worker.process.pid} died`); * }); * } else { * // Workers can share any TCP connection * // In this case it is an HTTP server * http.createServer((req, res) => { * res.writeHead(200); * res.end('hello world\n'); * }).listen(8000); * * console.log(`Worker ${process.pid} started`); * } * ``` * * Running Node.js will now share port 8000 between the workers: * * ```console * $ node server.js * Primary 3596 is running * Worker 4324 started * Worker 4520 started * Worker 6056 started * Worker 5644 started * ``` * * On Windows, it is not yet possible to set up a named pipe server in a worker. * @see [source](https://github.com/nodejs/node/blob/v17.0.0/lib/cluster.js) */ declare module 'cluster' { import * as child from 'node:child_process'; import EventEmitter = require('node:events'); import * as net from 'node:net'; export interface ClusterSettings { execArgv?: string[] | undefined; // default: process.execArgv exec?: string | undefined; args?: string[] | undefined; silent?: boolean | undefined; stdio?: any[] | undefined; uid?: number | undefined; gid?: number | undefined; inspectPort?: number | (() => number) | undefined; } export interface Address { address: string; port: number; addressType: number | 'udp4' | 'udp6'; // 4, 6, -1, "udp4", "udp6" } /** * A `Worker` object contains all public information and method about a worker. * In the primary it can be obtained using `cluster.workers`. In a worker * it can be obtained using `cluster.worker`. * @since v0.7.0 */ export class Worker extends EventEmitter { /** * Each new worker is given its own unique id, this id is stored in the`id`. * * While a worker is alive, this is the key that indexes it in`cluster.workers`. * @since v0.8.0 */ id: number; /** * All workers are created using `child_process.fork()`, the returned object * from this function is stored as `.process`. In a worker, the global `process`is stored. * * See: `Child Process module`. * * Workers will call `process.exit(0)` if the `'disconnect'` event occurs * on `process` and `.exitedAfterDisconnect` is not `true`. This protects against * accidental disconnection. * @since v0.7.0 */ process: child.ChildProcess; /** * Send a message to a worker or primary, optionally with a handle. * * In the primary this sends a message to a specific worker. It is identical to `ChildProcess.send()`. * * In a worker this sends a message to the primary. It is identical to`process.send()`. * * This example will echo back all messages from the primary: * * ```js * if (cluster.isPrimary) { * const worker = cluster.fork(); * worker.send('hi there'); * * } else if (cluster.isWorker) { * process.on('message', (msg) => { * process.send(msg); * }); * } * ``` * @since v0.7.0 * @param options The `options` argument, if present, is an object used to parameterize the sending of certain types of handles. `options` supports the following properties: */ send(message: child.Serializable, callback?: (error: Error | null) => void): boolean; send(message: child.Serializable, sendHandle: child.SendHandle, callback?: (error: Error | null) => void): boolean; send(message: child.Serializable, sendHandle: child.SendHandle, options?: child.MessageOptions, callback?: (error: Error | null) => void): boolean; /** * This function will kill the worker. In the primary, it does this * by disconnecting the `worker.process`, and once disconnected, killing * with `signal`. In the worker, it does it by disconnecting the channel, * and then exiting with code `0`. * * Because `kill()` attempts to gracefully disconnect the worker process, it is * susceptible to waiting indefinitely for the disconnect to complete. For example, * if the worker enters an infinite loop, a graceful disconnect will never occur. * If the graceful disconnect behavior is not needed, use `worker.process.kill()`. * * Causes `.exitedAfterDisconnect` to be set. * * This method is aliased as `worker.destroy()` for backward compatibility. * * In a worker, `process.kill()` exists, but it is not this function; * it is `kill()`. * @since v0.9.12 * @param [signal='SIGTERM'] Name of the kill signal to send to the worker process. */ kill(signal?: string): void; destroy(signal?: string): void; /** * In a worker, this function will close all servers, wait for the `'close'` event * on those servers, and then disconnect the IPC channel. * * In the primary, an internal message is sent to the worker causing it to call`.disconnect()` on itself. * * Causes `.exitedAfterDisconnect` to be set. * * After a server is closed, it will no longer accept new connections, * but connections may be accepted by any other listening worker. Existing * connections will be allowed to close as usual. When no more connections exist, * see `server.close()`, the IPC channel to the worker will close allowing it * to die gracefully. * * The above applies _only_ to server connections, client connections are not * automatically closed by workers, and disconnect does not wait for them to close * before exiting. * * In a worker, `process.disconnect` exists, but it is not this function; * it is `disconnect()`. * * Because long living server connections may block workers from disconnecting, it * may be useful to send a message, so application specific actions may be taken to * close them. It also may be useful to implement a timeout, killing a worker if * the `'disconnect'` event has not been emitted after some time. * * ```js * if (cluster.isPrimary) { * const worker = cluster.fork(); * let timeout; * * worker.on('listening', (address) => { * worker.send('shutdown'); * worker.disconnect(); * timeout = setTimeout(() => { * worker.kill(); * }, 2000); * }); * * worker.on('disconnect', () => { * clearTimeout(timeout); * }); * * } else if (cluster.isWorker) { * const net = require('net'); * const server = net.createServer((socket) => { * // Connections never end * }); * * server.listen(8000); * * process.on('message', (msg) => { * if (msg === 'shutdown') { * // Initiate graceful close of any connections to server * } * }); * } * ``` * @since v0.7.7 * @return A reference to `worker`. */ disconnect(): void; /** * This function returns `true` if the worker is connected to its primary via its * IPC channel, `false` otherwise. A worker is connected to its primary after it * has been created. It is disconnected after the `'disconnect'` event is emitted. * @since v0.11.14 */ isConnected(): boolean; /** * This function returns `true` if the worker's process has terminated (either * because of exiting or being signaled). Otherwise, it returns `false`. * * ```js * import cluster from 'cluster'; * import http from 'http'; * import { cpus } from 'os'; * import process from 'process'; * * const numCPUs = cpus().length; * * if (cluster.isPrimary) { * console.log(`Primary ${process.pid} is running`); * * // Fork workers. * for (let i = 0; i < numCPUs; i++) { * cluster.fork(); * } * * cluster.on('fork', (worker) => { * console.log('worker is dead:', worker.isDead()); * }); * * cluster.on('exit', (worker, code, signal) => { * console.log('worker is dead:', worker.isDead()); * }); * } else { * // Workers can share any TCP connection. In this case, it is an HTTP server. * http.createServer((req, res) => { * res.writeHead(200); * res.end(`Current process\n ${process.pid}`); * process.kill(process.pid); * }).listen(8000); * } * ``` * @since v0.11.14 */ isDead(): boolean; /** * This property is `true` if the worker exited due to `.kill()` or`.disconnect()`. If the worker exited any other way, it is `false`. If the * worker has not exited, it is `undefined`. * * The boolean `worker.exitedAfterDisconnect` allows distinguishing between * voluntary and accidental exit, the primary may choose not to respawn a worker * based on this value. * * ```js * cluster.on('exit', (worker, code, signal) => { * if (worker.exitedAfterDisconnect === true) { * console.log('Oh, it was just voluntary – no need to worry'); * } * }); * * // kill worker * worker.kill(); * ``` * @since v6.0.0 */ exitedAfterDisconnect: boolean; /** * events.EventEmitter * 1. disconnect * 2. error * 3. exit * 4. listening * 5. message * 6. online */ addListener(event: string, listener: (...args: any[]) => void): this; addListener(event: 'disconnect', listener: () => void): this; addListener(event: 'error', listener: (error: Error) => void): this; addListener(event: 'exit', listener: (code: number, signal: string) => void): this; addListener(event: 'listening', listener: (address: Address) => void): this; addListener(event: 'message', listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. addListener(event: 'online', listener: () => void): this; emit(event: string | symbol, ...args: any[]): boolean; emit(event: 'disconnect'): boolean; emit(event: 'error', error: Error): boolean; emit(event: 'exit', code: number, signal: string): boolean; emit(event: 'listening', address: Address): boolean; emit(event: 'message', message: any, handle: net.Socket | net.Server): boolean; emit(event: 'online'): boolean; on(event: string, listener: (...args: any[]) => void): this; on(event: 'disconnect', listener: () => void): this; on(event: 'error', listener: (error: Error) => void): this; on(event: 'exit', listener: (code: number, signal: string) => void): this; on(event: 'listening', listener: (address: Address) => void): this; on(event: 'message', listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. on(event: 'online', listener: () => void): this; once(event: string, listener: (...args: any[]) => void): this; once(event: 'disconnect', listener: () => void): this; once(event: 'error', listener: (error: Error) => void): this; once(event: 'exit', listener: (code: number, signal: string) => void): this; once(event: 'listening', listener: (address: Address) => void): this; once(event: 'message', listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. once(event: 'online', listener: () => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependListener(event: 'disconnect', listener: () => void): this; prependListener(event: 'error', listener: (error: Error) => void): this; prependListener(event: 'exit', listener: (code: number, signal: string) => void): this; prependListener(event: 'listening', listener: (address: Address) => void): this; prependListener(event: 'message', listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. prependListener(event: 'online', listener: () => void): this; prependOnceListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: 'disconnect', listener: () => void): this; prependOnceListener(event: 'error', listener: (error: Error) => void): this; prependOnceListener(event: 'exit', listener: (code: number, signal: string) => void): this; prependOnceListener(event: 'listening', listener: (address: Address) => void): this; prependOnceListener(event: 'message', listener: (message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. prependOnceListener(event: 'online', listener: () => void): this; } export interface Cluster extends EventEmitter { disconnect(callback?: () => void): void; fork(env?: any): Worker; /** @deprecated since v16.0.0 - use isPrimary. */ readonly isMaster: boolean; readonly isPrimary: boolean; readonly isWorker: boolean; schedulingPolicy: number; readonly settings: ClusterSettings; /** @deprecated since v16.0.0 - use setupPrimary. */ setupMaster(settings?: ClusterSettings): void; /** * `setupPrimary` is used to change the default 'fork' behavior. Once called, the settings will be present in cluster.settings. */ setupPrimary(settings?: ClusterSettings): void; readonly worker?: Worker | undefined; readonly workers?: NodeJS.Dict<Worker> | undefined; readonly SCHED_NONE: number; readonly SCHED_RR: number; /** * events.EventEmitter * 1. disconnect * 2. exit * 3. fork * 4. listening * 5. message * 6. online * 7. setup */ addListener(event: string, listener: (...args: any[]) => void): this; addListener(event: 'disconnect', listener: (worker: Worker) => void): this; addListener(event: 'exit', listener: (worker: Worker, code: number, signal: string) => void): this; addListener(event: 'fork', listener: (worker: Worker) => void): this; addListener(event: 'listening', listener: (worker: Worker, address: Address) => void): this; addListener(event: 'message', listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. addListener(event: 'online', listener: (worker: Worker) => void): this; addListener(event: 'setup', listener: (settings: ClusterSettings) => void): this; emit(event: string | symbol, ...args: any[]): boolean; emit(event: 'disconnect', worker: Worker): boolean; emit(event: 'exit', worker: Worker, code: number, signal: string): boolean; emit(event: 'fork', worker: Worker): boolean; emit(event: 'listening', worker: Worker, address: Address): boolean; emit(event: 'message', worker: Worker, message: any, handle: net.Socket | net.Server): boolean; emit(event: 'online', worker: Worker): boolean; emit(event: 'setup', settings: ClusterSettings): boolean; on(event: string, listener: (...args: any[]) => void): this; on(event: 'disconnect', listener: (worker: Worker) => void): this; on(event: 'exit', listener: (worker: Worker, code: number, signal: string) => void): this; on(event: 'fork', listener: (worker: Worker) => void): this; on(event: 'listening', listener: (worker: Worker, address: Address) => void): this; on(event: 'message', listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. on(event: 'online', listener: (worker: Worker) => void): this; on(event: 'setup', listener: (settings: ClusterSettings) => void): this; once(event: string, listener: (...args: any[]) => void): this; once(event: 'disconnect', listener: (worker: Worker) => void): this; once(event: 'exit', listener: (worker: Worker, code: number, signal: string) => void): this; once(event: 'fork', listener: (worker: Worker) => void): this; once(event: 'listening', listener: (worker: Worker, address: Address) => void): this; once(event: 'message', listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; // the handle is a net.Socket or net.Server object, or undefined. once(event: 'online', listener: (worker: Worker) => void): this; once(event: 'setup', listener: (settings: ClusterSettings) => void): this; prependListener(event: string, listener: (...args: any[]) => void): this; prependListener(event: 'disconnect', listener: (worker: Worker) => void): this; prependListener(event: 'exit', listener: (worker: Worker, code: number, signal: string) => void): this; prependListener(event: 'fork', listener: (worker: Worker) => void): this; prependListener(event: 'listening', listener: (worker: Worker, address: Address) => void): this; // the handle is a net.Socket or net.Server object, or undefined. prependListener(event: 'message', listener: (worker: Worker, message: any, handle?: net.Socket | net.Server) => void): this; prependListener(event: 'online', listener: (worker: Worker) => void): this; prependListener(event: 'setup', listener: (settings: ClusterSettings) => void): this; prependOnceListener(event: string, listener: (...args: any[]) => void): this; prependOnceListener(event: 'disconnect', listener: (worker: Worker) => void): this; prependOnceListener(event: 'exit', listener: (worker: Worker, code: number, signal: string) => void): this; prependOnceListener(event: 'fork', listener: (worker: Worker) => void): this; prependOnceListener(event: 'listening', listener: (worker: Worker, address: Address) => void): this; // the handle is a net.Socket or net.Server object, or undefined. prependOnceListener(event: 'message', listener: (worker: Worker, message: any, handle: net.Socket | net.Server) => void): this; prependOnceListener(event: 'online', listener: (worker: Worker) => void): this; prependOnceListener(event: 'setup', listener: (settings: ClusterSettings) => void): this; } const cluster: Cluster; export default cluster; } declare module 'node:cluster' { export * from 'cluster'; export { default as default } from 'cluster'; }
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